Authored by Thomas Rasch

o RMDumpTile()

@@ -91,3 +91,9 @@ RMTileRect RMTileRectRound(RMTileRect rect) @@ -91,3 +91,9 @@ RMTileRect RMTileRectRound(RMTileRect rect)
91 rect.origin.offset = CGPointZero; 91 rect.origin.offset = CGPointZero;
92 return rect; 92 return rect;
93 } 93 }
  94 +
  95 +// Dump a description of the tile to the console
  96 +void RMTileDump(RMTile tile)
  97 +{
  98 + printf("Tile at (%d,%d), zoom %hi\n", tile.x, tile.y, tile.zoom);
  99 +}
@@ -73,4 +73,7 @@ uint64_t RMTileKey(RMTile tile); @@ -73,4 +73,7 @@ uint64_t RMTileKey(RMTile tile);
73 /// Round the rectangle to whole numbers of tiles 73 /// Round the rectangle to whole numbers of tiles
74 RMTileRect RMTileRectRound(RMTileRect rect); 74 RMTileRect RMTileRectRound(RMTileRect rect);
75 75
  76 +/// Dump a description of the tile to the console
  77 +void RMTileDump(RMTile tile);
  78 +
76 #endif 79 #endif