GTMCALayer+UnitTesting.h
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//
// GTMCALayer+UnitTesting.h
//
// Code for making unit testing of graphics/UI easier. Generally you
// will only want to look at the macros:
// GTMAssertDrawingEqualToFile
// GTMAssertViewRepEqualToFile
// and the protocol GTMUnitTestCALayerDrawer. When using these routines
// make sure you are using device colors and not calibrated/generic colors
// or else your test graphics WILL NOT match across devices/graphics cards.
//
// Copyright 2006-2008 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
//
#import <QuartzCore/QuartzCore.h>
#import "GTMNSObject+UnitTesting.h"
// Category for making unit testing of graphics/UI easier.
// Allows you to take a state of a view. Supports both image and state.
// See GTMNSObject+UnitTesting.h for details.
@interface CALayer (GTMUnitTestingAdditions) <GTMUnitTestingImaging>
// Returns whether gtm_unitTestEncodeState should recurse into sublayers
//
// Returns:
// should gtm_unitTestEncodeState pick up sublayer state.
- (BOOL)gtm_shouldEncodeStateForSublayers;
@end
@interface NSObject (GTMCALayerUnitTestingDelegateMethods)
// Delegate method that allows a delegate for a layer to
// decide whether we should recurse
- (BOOL)gtm_shouldEncodeStateForSublayersOfLayer:(CALayer*)layer;
@end