RMMapLayer.m
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//
// RMMapLayer.m
//
// Copyright (c) 2008-2012, Route-Me Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#import "RMMapLayer.h"
#import "RMPixel.h"
@implementation RMMapLayer
@synthesize annotation;
@synthesize projectedLocation;
@synthesize enableDragging;
@synthesize userInfo;
@synthesize canShowCallout;
@synthesize leftCalloutAccessoryView;
@synthesize rightCalloutAccessoryView;
- (id)init
{
if (!(self = [super init]))
return nil;
self.annotation = nil;
self.enableDragging = NO;
return self;
}
- (id)initWithLayer:(id)layer
{
if (!(self = [super initWithLayer:layer]))
return nil;
self.annotation = nil;
self.userInfo = nil;
return self;
}
- (void)dealloc
{
self.annotation = nil;
self.userInfo = nil;
[super dealloc];
}
- (void)setPosition:(CGPoint)position animated:(BOOL)animated
{
[self setPosition:position];
}
/// return nil for certain animation keys to block core animation
//- (id <CAAction>)actionForKey:(NSString *)key
//{
// if ([key isEqualToString:@"position"] || [key isEqualToString:@"bounds"])
// return nil;
// else
// return [super actionForKey:key];
//}
@end