RMMapView.h
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//
// RMMapView.h
//
// Copyright (c) 2008, Route-Me Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#import <UIKit/UIKit.h>
#import <CoreGraphics/CGGeometry.h>
#import "RMFoundation.h"
#import "RMLatLong.h"
#import "RMMapViewDelegate.h"
#import "RMMapContents.h"
// iPhone-specific mapview stuff.
// Handles event handling, whatnot.
typedef struct {
CGPoint center;
float averageDistanceFromCenter;
int numTouches;
} RMGestureDetails;
@class RMMapContents;
// This class is a wrapper around RMMapContents for the iphone.
// It implements event handling; but thats about it. All the interesting map
// logic is done by RMMapContents.
@interface RMMapView : UIView <RMMapContentsFacade, RMMapContentsAnimationCallback>
{
RMMapContents *contents;
id<RMMapViewDelegate> delegate;
BOOL enableDragging;
BOOL enableZoom;
RMGestureDetails lastGesture;
float decelerationFactor;
BOOL deceleration;
@private
BOOL _delegateHasBeforeMapMove;
BOOL _delegateHasAfterMapMove;
BOOL _delegateHasBeforeMapZoomByFactor;
BOOL _delegateHasAfterMapZoomByFactor;
BOOL _delegateHasDoubleTapOnMap;
BOOL _delegateHasSingleTapOnMap;
BOOL _delegateHasTapOnMarker;
BOOL _delegateHasTapOnLabelForMarker;
BOOL _delegateHasAfterMapTouch;
BOOL _delegateHasShouldDragMarker;
BOOL _delegateHasDidDragMarker;
BOOL _delegateHasDragMarkerPosition;
NSTimer *_decelerationTimer;
CGSize _decelerationDelta;
BOOL _contentsIsSet; // "contents" must be set, but is initialized lazily to allow apps to override defaults in -awakeFromNib
}
// Any other functionality you need to manipulate the map you can access through this
// property. The RMMapContents class holds the actual map bits.
@property (nonatomic, retain) RMMapContents *contents;
@property (nonatomic, retain, readonly) RMMarkerManager *markerManager;
// do not retain the delegate so you can let the corresponding controller implement the
// delegate without circular references
@property (assign) id<RMMapViewDelegate> delegate;
@property (readwrite) float decelerationFactor;
@property (readwrite) BOOL deceleration;
- (id)initWithFrame:(CGRect)frame WithLocation:(CLLocationCoordinate2D)latlong;
- (void)moveToLatLong: (CLLocationCoordinate2D)latlong;
- (void)moveToXYPoint: (RMXYPoint)aPoint;
- (void)moveBy: (CGSize) delta;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) aPoint;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) aPoint animated:(BOOL)animated;
- (void)didReceiveMemoryWarning;
@end