MapViewViewController.m
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//
// MapViewViewController.m
//
// Copyright (c) 2008, Route-Me Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#import "MapViewViewController.h"
#import "RMMapContents.h"
#import "RMFoundation.h"
#import "RMMarker.h"
#import "RMMarkerManager.h"
@implementation MapViewViewController
@synthesize mapView;
/*
// Override initWithNibName:bundle: to load the view using a nib file then perform additional customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically.
- (void)loadView {
}
*/
- (void)testMarkers
{
RMMarkerManager *markerManager = [mapView markerManager];
NSArray *markers = [markerManager markers];
NSLog(@"Nb markers %d", [markers count]);
NSEnumerator *markerEnumerator = [markers objectEnumerator];
RMMarker *aMarker;
while (aMarker = (RMMarker *)[markerEnumerator nextObject])
{
RMProjectedPoint point = [aMarker projectedLocation];
NSLog(@"Marker projected location: east:%lf, north:%lf", point.easting, point.northing);
CGPoint screenPoint = [markerManager screenCoordinatesForMarker: aMarker];
NSLog(@"Marker screen location: X:%lf, Y:%lf", screenPoint.x, screenPoint.y);
CLLocationCoordinate2D coordinates = [markerManager latitudeLongitudeForMarker: aMarker];
NSLog(@"Marker Lat/Lon location: Lat:%lf, Lon:%lf", coordinates.latitude, coordinates.longitude);
[markerManager removeMarker:aMarker];
}
// Put the marker back
RMMarker *marker = [[RMMarker alloc]initWithUIImage:[UIImage imageNamed:@"marker-blue.png"]
anchorPoint:CGPointMake(0.5, 1.0)];
[marker changeLabelUsingText:@"Hello"];
[markerManager addMarker:marker AtLatLong:[[mapView contents] mapCenter]];
[marker release];
markers = [markerManager markersWithinScreenBounds];
NSLog(@"Nb Markers in Screen: %d", [markers count]);
// [mapView getScreenCoordinateBounds];
[markerManager hideAllMarkers];
[markerManager unhideAllMarkers];
}
- (BOOL)mapView:(RMMapView *)map shouldDragMarker:(RMMarker *)marker withEvent:(UIEvent *)event
{
//If you do not implement this function, then all drags on markers will be sent to the didDragMarker function.
//If you always return YES you will get the same result
//If you always return NO you will never get a call to the didDragMarker function
return YES;
}
- (void)mapView:(RMMapView *)map didDragMarker:(RMMarker *)marker withEvent:(UIEvent *)event
{
CGPoint position = [[[event allTouches] anyObject] locationInView:mapView];
RMMarkerManager *markerManager = [mapView markerManager];
NSLog(@"New location: east:%lf north:%lf", [marker projectedLocation].easting, [marker projectedLocation].northing);
CGRect rect = [marker bounds];
[markerManager moveMarker:marker AtXY:CGPointMake(position.x,position.y +rect.size.height/3)];
}
- (void) singleTapOnMap: (RMMapView*) map At: (CGPoint) point
{
NSLog(@"Clicked on Map - New location: X:%lf Y:%lf", point.x, point.y);
}
- (void) tapOnMarker: (RMMarker*) marker onMap: (RMMapView*) map
{
NSLog(@"MARKER TAPPED!");
RMMarkerManager *markerManager = [mapView markerManager];
if(!tap)
{
[marker replaceUIImage:[UIImage imageNamed:@"marker-red.png"]];
[marker changeLabelUsingText:@"World"];
tap=YES;
[markerManager moveMarker:marker AtXY:CGPointMake([marker position].x,[marker position].y + 20.0)];
[mapView setDeceleration:YES];
}else
{
[marker replaceUIImage:[UIImage imageNamed:@"marker-blue.png"]
anchorPoint:CGPointMake(0.5, 1.0)];
[marker changeLabelUsingText:@"Hello"];
[markerManager moveMarker:marker AtXY:CGPointMake([marker position].x,[marker position].y - 20.0)];
tap=NO;
[mapView setDeceleration:NO];
}
}
- (void) tapOnLabelForMarker:(RMMarker*) marker onMap:(RMMapView*) map
{
NSLog(@"Label <0x%x, RC:%U> tapped for marker <0x%x, RC:%U>", marker.labelView, [marker.labelView retainCount], marker, [marker retainCount]);
[marker changeLabelUsingText:[NSString stringWithFormat:@"Tapped! (%U)", ++tapCount]];
}
// Implement viewDidLoad to do additional setup after loading the view.
- (void)viewDidLoad {
NSLog(@"%@ viewDidLoad", self);
[super viewDidLoad];
tap=NO;
RMMarkerManager *markerManager = [mapView markerManager];
[mapView setDelegate:self];
CLLocationCoordinate2D coolPlace;
coolPlace.latitude = -33.9464;
coolPlace.longitude = 151.2381;
RMMarker *marker = [[RMMarker alloc]initWithUIImage:[UIImage imageNamed:@"marker-blue.png"]
anchorPoint:CGPointMake(0.5, 1.0)];
[marker setTextForegroundColor:[UIColor blueColor]];
[marker changeLabelUsingText:@"Hello"];
[markerManager addMarker:marker AtLatLong:[[mapView contents] mapCenter]];
[marker release];
NSLog(@"Center: Lat: %lf Lon: %lf", mapView.contents.mapCenter.latitude, mapView.contents.mapCenter.longitude);
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
}
- (void)dealloc {
[mapView release];
[super dealloc];
}
@end