RMMercatorToScreenProjection.m
6.19 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
//
// ScreenProjection.m
// Images
//
// Created by Joseph Gentle on 28/08/08.
// Copyright 2008 __MyCompanyName__. All rights reserved.
//
#import "RMMercatorToScreenProjection.h"
#include "RMProjection.h"
@implementation RMMercatorToScreenProjection
- (id) initFromProjection: (RMProjection*) aProjection ToScreenBounds: (CGRect)aScreenBounds;
{
if (![super init])
return nil;
screenBounds = aScreenBounds;
projection = [aProjection retain];
scale = 1;
return self;
}
- (void) dealloc
{
[projection release];
[super dealloc];
}
// Deltas in screen coordinates.
- (RMXYPoint)movePoint: (RMXYPoint)aPoint by:(CGSize) delta
{
RMXYSize XYDelta = [self projectScreenSizeToXY:delta];
aPoint.x += XYDelta.width;
aPoint.y += XYDelta.height;
aPoint = [projection wrapPointHorizontally:aPoint];
return aPoint;
}
- (RMXYRect)moveRect: (RMXYRect)aRect by:(CGSize) delta
{
aRect.origin = [self movePoint:aRect.origin by:delta];
return aRect;
}
- (RMXYPoint)zoomPoint: (RMXYPoint)aPoint byFactor: (float)factor near:(CGPoint) aPixelPoint
{
RMXYPoint XYPivot = [self projectScreenPointToXY:aPixelPoint];
RMXYPoint result = RMScaleXYPointAboutPoint(aPoint, factor, XYPivot);
result = [projection wrapPointHorizontally:result];
// NSLog(@"RMScaleMercatorPointAboutPoint %f %f about %f %f to %f %f", point.x, point.y, mercatorPivot.x, mercatorPivot.y, result.x, result.y);
return result;
}
- (RMXYRect)zoomRect: (RMXYRect)aRect byFactor: (float)factor near:(CGPoint) aPixelPoint
{
RMXYPoint XYPivot = [self projectScreenPointToXY:aPixelPoint];
RMXYRect result = RMScaleXYRectAboutPoint(aRect, factor, XYPivot);
result.origin = [projection wrapPointHorizontally:result.origin];
return result;
}
-(void) moveScreenBy: (CGSize)delta
{
// NSLog(@"move screen from %f %f", origin.x, origin.y);
// origin.x -= delta.width * scale;
// origin.y += delta.height * scale;
// Reverse the delta - if the screen's contents moves left, the origin moves right.
// It makes sense if you think about it long enough and squint your eyes a bit.
delta.width = -delta.width;
delta.height = -delta.height;
origin = [self movePoint:origin by:delta];
// NSLog(@"to %f %f", origin.x, origin.y);
}
- (void) zoomScreenByFactor: (float) factor near:(CGPoint) aPixelPoint;
{
// The result of this function should be the same as this:
//RMMercatorPoint test = [self zoomPoint:origin ByFactor:1.0f / factor Near:pivot];
// First we move the origin to the pivot...
origin.x += aPixelPoint.x * scale;
origin.y += (screenBounds.size.height - aPixelPoint.y) * scale;
// Then scale by 1/factor
scale /= factor;
// Then translate back
origin.x -= aPixelPoint.x * scale;
origin.y -= (screenBounds.size.height - aPixelPoint.y) * scale;
origin = [projection wrapPointHorizontally:origin];
//NSLog(@"test: %f %f", test.x, test.y);
//NSLog(@"correct: %f %f", origin.x, origin.y);
// CGPoint p = [self projectMercatorPoint:[self projectScreenPointToMercator:CGPointMake(0,0)]];
// NSLog(@"origin at %f %f", p.x, p.y);
// CGPoint q = [self projectMercatorPoint:[self projectScreenPointToMercator:CGPointMake(100,100)]];
// NSLog(@"100 100 at %f %f", q.x, q.y);
}
- (void)zoomBy: (float) factor
{
scale *= factor;
}
- (CGPoint) projectXYPoint:(RMXYPoint)aPoint withScale:(float)aScale
{
// TODO: This should return the closest, even if thats on the other side of the world...
CGPoint aPixelPoint;
aPixelPoint.x = (aPoint.x - origin.x) / aScale;
aPixelPoint.y = screenBounds.size.height - (aPoint.y - origin.y) / aScale;
return aPixelPoint;
}
- (CGPoint) projectXYPoint: (RMXYPoint)aPoint
{
// TODO: This should return the closest, even if thats on the other side of the world.
return [self projectXYPoint:aPoint withScale:scale];
}
- (CGRect) projectXYRect: (RMXYRect) aRect
{
// TODO: This should return the closest, even if thats on the other side of the world.
CGRect aPixelRect;
aPixelRect.origin = [self projectXYPoint: aRect.origin];
aPixelRect.size.width = aRect.size.width / scale;
aPixelRect.size.height = aRect.size.height / scale;
return aPixelRect;
}
- (RMXYPoint)projectScreenPointToXY: (CGPoint) aPixelPoint withScale:(float)aScale
{
RMXYPoint aPoint;
aPoint.x = origin.x + aPixelPoint.x * aScale;
aPoint.y = origin.y + (screenBounds.size.height - aPixelPoint.y) * aScale;
origin = [projection wrapPointHorizontally:origin];
return aPoint;
}
- (RMXYPoint) projectScreenPointToXY: (CGPoint) aPixelPoint
{
// I will assume the point is within the screenbounds rectangle.
return [projection wrapPointHorizontally:[self projectScreenPointToXY:aPixelPoint withScale:scale]];
}
- (RMXYRect) projectScreenRectToXY: (CGRect) aPixelRect
{
RMXYRect aRect;
aRect.origin = [self projectScreenPointToXY: aPixelRect.origin];
aRect.size.width = aPixelRect.size.width * scale;
aRect.size.height = aPixelRect.size.height * scale;
return aRect;
}
- (RMXYSize)projectScreenSizeToXY: (CGSize) aPixelSize
{
RMXYSize aSize;
aSize.width = aPixelSize.width * scale;
aSize.height = -aPixelSize.height * scale;
return aSize;
}
- (RMXYRect) XYBounds
{
RMXYRect aRect;
aRect.origin = origin;
aRect.size.width = screenBounds.size.width * scale;
aRect.size.height = screenBounds.size.height * scale;
return aRect;
}
-(void) setXYBounds: (RMXYRect) aRect
{
float scaleX = aRect.size.width / screenBounds.size.width;
float scaleY = aRect.size.height / screenBounds.size.height;
// I will pick a scale in between those two.
scale = (scaleX + scaleY) / 2;
origin = [projection wrapPointHorizontally:aRect.origin];
}
- (RMXYPoint) XYCenter
{
RMXYPoint aPoint;
aPoint.x = origin.x + screenBounds.size.width * scale / 2;
aPoint.y = origin.y + screenBounds.size.height * scale / 2;
aPoint = [projection wrapPointHorizontally:aPoint];
return aPoint;
}
- (void) setXYCenter: (RMXYPoint) aPoint
{
origin = [projection wrapPointHorizontally:aPoint];
origin.x -= screenBounds.size.width * scale / 2;
origin.y -= screenBounds.size.height * scale / 2;
}
-(CGRect) screenBounds
{
return screenBounds;
}
-(float) scale
{
return scale;
}
-(void) setScale: (float) newScale
{
// We need to adjust the origin - since the origin
// is in the corner, it will change when we change the scale.
RMXYPoint center = [self XYCenter];
scale = newScale;
[self setXYCenter:center];
}
@end