RMTileImageSet.m
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//
// TileImageSet.m
// RouteMe
//
// Created by Joseph Gentle on 9/09/08.
// Copyright 2008 __MyCompanyName__. All rights reserved.
//
#import "RMTileImageSet.h"
#import "RMTileImage.h"
#import "RMPixel.h"
#import "RMTileSource.h"
// For notification strings
#import "RMTileLoader.h"
#import "RMMercatorToTileProjection.h"
@implementation RMTileImageSet
@synthesize delegate, tileSource;
-(id) initWithDelegate: (id) _delegate
{
if (![super init])
return nil;
tileSource = nil;
self.delegate = _delegate;
images = [[NSCountedSet alloc] init];
return self;
}
-(void) dealloc
{
[tileSource release];
[images release];
[super dealloc];
}
-(void) removeTile: (RMTile) tile
{
if (RMTileIsDummy(tile))
{
NSLog(@"attempted to remove dummy tile...??");
return;
}
RMTileImage *dummyTile = [RMTileImage dummyTile:tile];
if ([images countForObject:dummyTile] == 1)
{
if ([delegate respondsToSelector: @selector(tileRemoved:)])
{
[delegate tileRemoved:tile];
}
[[NSNotificationCenter defaultCenter] postNotificationName:RMMapImageRemovedFromScreenNotification object:[self imageWithTile:tile]];
}
[images removeObject:dummyTile];
}
-(void) removeTiles: (RMTileRect)rect
{
RMTileRect roundedRect = RMTileRectRound(rect);
// The number of tiles we'll load in the vertical and horizontal directions
int tileRegionWidth = (int)roundedRect.size.width;
int tileRegionHeight = (int)roundedRect.size.height;
RMTile t;
t.zoom = rect.origin.tile.zoom;
id<RMMercatorToTileProjection> proj = [tileSource mercatorToTileProjection];
for (t.x = roundedRect.origin.tile.x; t.x < roundedRect.origin.tile.x + tileRegionWidth; t.x++)
{
for (t.y = (roundedRect.origin.tile.y); t.y <= roundedRect.origin.tile.y + tileRegionHeight; t.y++)
{
RMTile normalisedTile = [proj normaliseTile: t];
if (RMTileIsDummy(normalisedTile))
{
continue;
}
[self removeTile:normalisedTile];
}
}
}
-(void) removeAllTiles
{
[images removeAllObjects];
}
/* Untested.
-(BOOL) hasTile: (Tile) tile
{
NSEnumerator *enumerator = [images objectEnumerator];
TileImage *object;
while ((object = [enumerator nextObject])) {
if (TilesEqual(tile, [object tile]))
return YES;
}
return NO;
}*/
-(void) addTile: (RMTile) tile WithImage: (RMTileImage *)image At: (CGRect) screenLocation
{
image.screenLocation = screenLocation;
[images addObject:image];
if (!RMTileIsDummy(image.tile))
{
if([delegate respondsToSelector:@selector(tileAdded:WithImage:)])
{
[delegate tileAdded:tile WithImage:image];
}
[[NSNotificationCenter defaultCenter] postNotificationName:RMMapImageAddedToScreenNotification object:image];
}
}
-(void) addTile: (RMTile) tile At: (CGRect) screenLocation
{
// NSLog(@"addTile: %d %d", tile.x, tile.y);
RMTileImage *dummyTile = [RMTileImage dummyTile:tile];
if ([images containsObject:dummyTile])
{
[images addObject:dummyTile];
}
else
{
RMTileImage *image = [tileSource tileImage:tile];
if (image != nil)
[self addTile:tile WithImage:image At:screenLocation];
}
}
// Add tiles inside rect protected to bounds. Return rectangle containing bounds
// extended to full tile loading area
-(CGRect) addTiles: (RMTileRect)rect ToDisplayIn:(CGRect)bounds
{
// NSLog(@"addTiles: %d %d - %f %f", rect.origin.tile.x, rect.origin.tile.y, rect.size.width, rect.size.height);
RMTile t;
t.zoom = rect.origin.tile.zoom;
// ... Should be the same as equivalent calculation for height.
float pixelsPerTile = bounds.size.width / rect.size.width;
CGRect screenLocation;
screenLocation.size.width = pixelsPerTile;
screenLocation.size.height = pixelsPerTile;
RMTileRect roundedRect = RMTileRectRound(rect);
// The number of tiles we'll load in the vertical and horizontal directions
int tileRegionWidth = (int)roundedRect.size.width;
int tileRegionHeight = (int)roundedRect.size.height;
id<RMMercatorToTileProjection> proj = [tileSource mercatorToTileProjection];
for (t.x = roundedRect.origin.tile.x; t.x < roundedRect.origin.tile.x + tileRegionWidth; t.x++)
{
for (t.y = (roundedRect.origin.tile.y); t.y <= roundedRect.origin.tile.y + tileRegionHeight; t.y++)
{
RMTile normalisedTile = [proj normaliseTile: t];
if (RMTileIsDummy(normalisedTile))
continue;
screenLocation.origin.x = bounds.origin.x + (t.x - (rect.origin.offset.x + rect.origin.tile.x)) * pixelsPerTile;
screenLocation.origin.y = bounds.origin.y + (t.y - (rect.origin.offset.y + rect.origin.tile.y)) * pixelsPerTile;
[self addTile:normalisedTile At:screenLocation];
}
}
// Now we translate the loaded region back into screen space for loadedBounds.
CGRect newLoadedBounds;
newLoadedBounds.origin.x = bounds.origin.x - (rect.origin.offset.x * pixelsPerTile);
newLoadedBounds.origin.y = bounds.origin.y - (rect.origin.offset.y * pixelsPerTile);
newLoadedBounds.size.width = tileRegionWidth * pixelsPerTile;
newLoadedBounds.size.height = tileRegionHeight * pixelsPerTile;
return newLoadedBounds;
}
-(RMTileImage*) imageWithTile: (RMTile) tile
{
NSEnumerator *enumerator = [images objectEnumerator];
RMTileImage *object;
while ((object = [enumerator nextObject]))
{
if (RMTilesEqual(tile, [object tile]))
return object;
}
return nil;
}
-(NSUInteger) count
{
return [images count];
}
- (void)moveBy: (CGSize) delta
{
for (RMTileImage *image in images)
{
[image moveBy: delta];
}
}
- (void)zoomByFactor: (float) zoomFactor Near:(CGPoint) center
{
for (RMTileImage *image in images)
{
[image zoomByFactor:zoomFactor Near:center];
}
}
- (void) drawRect:(CGRect) rect
{
for (RMTileImage *image in images)
{
[image draw];
}
}
@end