RMMercatorToScreenProjection.m
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//
// ScreenProjection.m
// Images
//
// Created by Joseph Gentle on 28/08/08.
// Copyright 2008 __MyCompanyName__. All rights reserved.
//
#import "RMMercatorToScreenProjection.h"
@implementation RMMercatorToScreenProjection
-(id) initWithScreenBounds: (CGRect)_screenBounds
{
if (![super init])
return nil;
screenBounds = _screenBounds;
scale = 1;
return self;
}
// Deltas in screen coordinates.
- (RMMercatorPoint)movePoint: (RMMercatorPoint)point By:(CGSize) delta
{
RMMercatorSize mercatorDelta = [self projectScreenSizeToMercator:delta];
point.x += mercatorDelta.width;
point.y += mercatorDelta.height;
return point;
}
- (RMMercatorRect)moveRect: (RMMercatorRect)rect By:(CGSize) delta
{
rect.origin = [self movePoint:rect.origin By:delta];
return rect;
}
- (RMMercatorPoint)zoomPoint: (RMMercatorPoint)point ByFactor: (float)factor Near:(CGPoint) pivot
{
RMMercatorPoint mercatorPivot = [self projectScreenPointToMercator:pivot];
RMMercatorPoint result = RMScaleMercatorPointAboutPoint(point, factor, mercatorPivot);
// NSLog(@"RMScaleMercatorPointAboutPoint %f %f about %f %f to %f %f", point.x, point.y, mercatorPivot.x, mercatorPivot.y, result.x, result.y);
return result;
}
- (RMMercatorRect)zoomRect: (RMMercatorRect)rect ByFactor: (float)factor Near:(CGPoint) pivot
{
RMMercatorPoint mercatorPivot = [self projectScreenPointToMercator:pivot];
return RMScaleMercatorRectAboutPoint(rect, factor, mercatorPivot);
}
-(void) moveScreenBy: (CGSize) delta
{
// NSLog(@"move screen from %f %f", origin.x, origin.y);
// origin.x -= delta.width * scale;
// origin.y += delta.height * scale;
// Reverse the delta - if the screen's contents moves left, the origin moves right.
// It makes sense if you think about it long enough and squint your eyes a bit.
delta.width = -delta.width;
delta.height = -delta.height;
origin = [self movePoint:origin By:delta];
// NSLog(@"to %f %f", origin.x, origin.y);
}
- (void) zoomScreenByFactor: (float) factor Near:(CGPoint) pivot;
{
// The result of this function should be the same as this:
//RMMercatorPoint test = [self zoomPoint:origin ByFactor:1.0f / factor Near:pivot];
// First we move the origin to the pivot...
origin.x += pivot.x * scale;
origin.y += (screenBounds.size.height - pivot.y) * scale;
// Then scale by 1/factor
scale /= factor;
// Then translate back
origin.x -= pivot.x * scale;
origin.y -= (screenBounds.size.height - pivot.y) * scale;
//NSLog(@"test: %f %f", test.x, test.y);
//NSLog(@"correct: %f %f", origin.x, origin.y);
// CGPoint p = [self projectMercatorPoint:[self projectScreenPointToMercator:CGPointMake(0,0)]];
// NSLog(@"origin at %f %f", p.x, p.y);
// CGPoint q = [self projectMercatorPoint:[self projectScreenPointToMercator:CGPointMake(100,100)]];
// NSLog(@"100 100 at %f %f", q.x, q.y);
}
- (void)zoomBy: (float) factor
{
scale *= factor;
}
-(CGPoint) projectMercatorPoint: (RMMercatorPoint) mercator
{
CGPoint point;
point.x = (mercator.x - origin.x) / scale;
point.y = screenBounds.size.height - (mercator.y - origin.y) / scale;
return point;
}
-(CGRect) projectMercatorRect: (RMMercatorRect) mercator
{
CGRect rect;
rect.origin = [self projectMercatorPoint: mercator.origin];
rect.size.width = mercator.size.width / scale;
rect.size.height = mercator.size.height / scale;
return rect;
}
-(RMMercatorPoint) projectScreenPointToMercator: (CGPoint) point
{
// I will assume the point is within the screenbounds rectangle.
RMMercatorPoint mercatorPoint;
mercatorPoint.x = origin.x + point.x * scale;
mercatorPoint.y = origin.y + (screenBounds.size.height - point.y) * scale;
// NSLog(@"point %f %f -> %f %f", point.x, point.y, mercatorPoint.x, mercatorPoint.y);
// NSLog(@"origin: %f %f", origin.x, origin.y);
return mercatorPoint;
}
-(RMMercatorRect) projectScreenRectToMercator: (CGRect) rect
{
RMMercatorRect mercator;
mercator.origin = [self projectScreenPointToMercator: rect.origin];
mercator.size.width = rect.size.width * scale;
mercator.size.height = rect.size.height * scale;
return mercator;
}
- (RMMercatorSize)projectScreenSizeToMercator: (CGSize) size
{
RMMercatorSize mercatorSize;
mercatorSize.width = size.width * scale;
mercatorSize.height = -size.height * scale;
return mercatorSize;
}
-(RMMercatorRect) mercatorBounds
{
RMMercatorRect rect;
rect.origin = origin;
rect.size.width = screenBounds.size.width * scale;
rect.size.height = screenBounds.size.height * scale;
return rect;
}
-(void) setMercatorBounds: (RMMercatorRect) bounds
{
float scaleX = bounds.size.width / screenBounds.size.width;
float scaleY = bounds.size.height / screenBounds.size.height;
// I will pick a scale in between those two.
scale = (scaleX + scaleY) / 2;
origin = bounds.origin;
}
-(RMMercatorPoint) mercatorCenter
{
RMMercatorPoint point;
point.x = origin.x + screenBounds.size.width * scale / 2;
point.y = origin.y + screenBounds.size.height * scale / 2;
return point;
}
-(void) setMercatorCenter: (RMMercatorPoint) center
{
origin = center;
origin.x -= screenBounds.size.width * scale / 2;
origin.y -= screenBounds.size.height * scale / 2;
}
-(CGRect) screenBounds
{
return screenBounds;
}
-(float) scale
{
return scale;
}
-(void) setScale: (float) newScale
{
// We need to adjust the origin - since the origin
// is in the corner, it will change when we change the scale.
RMMercatorPoint center = [self mercatorCenter];
scale = newScale;
[self setMercatorCenter:center];
}
@end