GTMUIKit+UnitTesting.h
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//
// GTMUIKit+UnitTesting.h
//
// Code for making unit testing of graphics/UI easier. Generally you
// will only want to look at the macros:
// GTMAssertDrawingEqualToFile
// GTMAssertViewRepEqualToFile
// and the protocol GTMUnitTestViewDrawer. When using these routines
// make sure you are using device colors and not calibrated/generic colors
// or else your test graphics WILL NOT match across devices/graphics cards.
//
// Copyright 2006-2008 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
//
#import <UIKit/UIKit.h>
#import "GTMNSObject+UnitTesting.h"
@protocol GTMUnitTestViewDrawer;
// Fails when the |a1|'s drawing in an area |a2| does not equal the image file named |a3|.
// See the description of the GTMAssertViewRepEqualToFile macro
// to understand how |a3| is found and written out.
// See the description of the GTMUnitTestView for a better idea
// how the view works.
// Implemented as a macro to match the rest of the SenTest macros.
//
// Args:
// a1: The object that implements the GTMUnitTestViewDrawer protocol
// that is doing the drawing.
// a2: The size of the drawing
// a3: The name of the image file to check against.
// Do not include the extension
// a4: contextInfo to pass to drawer
// description: A format string as in the printf() function.
// Can be nil or an empty string but must be present.
// ...: A variable number of arguments to the format string. Can be absent.
//
#define GTMAssertDrawingEqualToFile(a1, a2, a3, a4, description, ...) \
do { \
id<GTMUnitTestViewDrawer> a1Drawer = (a1); \
CGSize a2Size = (a2); \
NSString* a3String = (a3); \
void *a4ContextInfo = (a4); \
CGRect frame = CGRectMake(0, 0, a2Size.width, a2Size.height); \
GTMUnitTestView *view = [[[GTMUnitTestView alloc] initWithFrame:frame drawer:a1Drawer contextInfo:a4ContextInfo] autorelease]; \
GTMAssertObjectImageEqualToImageNamed(view, a3String, STComposeString(description, ##__VA_ARGS__)); \
} while(0)
// Category for making unit testing of graphics/UI easier.
// Allows you to take a state of a view. Supports both image and state.
// See GTMNSObject+UnitTesting.h for details.
@interface UIView (GTMUnitTestingAdditions) <GTMUnitTestingImaging>
// Encodes the state of an object in a manner suitable for comparing against a master state file
// This enables us to determine whether the object is in a suitable state.
//
// Arguments:
// inCoder - the coder to encode our state into
- (void)gtm_unitTestEncodeState:(NSCoder*)inCoder;
// Returns whether gtm_unitTestEncodeState should recurse into subviews
//
// Returns:
// should gtm_unitTestEncodeState pick up subview state.
- (BOOL)gtm_shouldEncodeStateForSubviews;
@end
// Category to help UIImage testing. UIImage can be tested using
// GTMAssertObjectImageEqualToImageNamed macro, which automatically creates
// result images and diff images in case test fails.
@interface UIImage (GTMUnitTestingAdditions) <GTMUnitTestingImaging>
@end
// A view that allows you to delegate out drawing using the formal
// GTMUnitTestViewDelegate protocol
// This is useful when writing up unit tests for visual elements.
// Your test will often end up looking like this:
// - (void)testFoo {
// GTMAssertDrawingEqualToFile(self, CGSizeMake(200, 200), @"Foo", nil, nil);
// }
// and your testSuite will also implement the unitTestViewDrawRect method to do
// it's actual drawing. The above creates a view of size 200x200 that draws
// it's content using |self|'s unitTestViewDrawRect method and compares it to
// the contents of the file Foo.tif to make sure it's valid
@interface GTMUnitTestView : UIView {
@private
id<GTMUnitTestViewDrawer> drawer_; // delegate for doing drawing (STRONG)
void* contextInfo_; // info passed in by user for them to use when drawing
}
// Create a GTMUnitTestView.
//
// Args:
// rect: the area to draw.
// drawer: the object that will do the drawing via the GTMUnitTestViewDrawer
// protocol
// contextInfo:
- (id)initWithFrame:(CGRect)frame drawer:(id<GTMUnitTestViewDrawer>)drawer contextInfo:(void*)contextInfo;
@end
/// \cond Protocols
// Formal protocol for doing unit testing of views. See description of
// GTMUnitTestView for details.
@protocol GTMUnitTestViewDrawer <NSObject>
// Draw the view. Equivalent to drawRect on a standard UIView.
//
// Args:
// rect: the area to draw.
- (void)gtm_unitTestViewDrawRect:(CGRect)rect contextInfo:(void*)contextInfo;
@end