RMMapView.h
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//
// RMMapView.h
//
// Copyright (c) 2008, Route-Me Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
/*! \mainpage Route-Me Map Framework
\section intro_sec Introduction
Route-Me is an open source Objective-C framework for displaying maps on Cocoa Touch devices
(the iPhone, and the iPod Touch). It was written in 2008 by Joseph Gentle as the basis for a transit
routing app. The transit app was not completed, because the government agencies involved chose not to release
the necessary data under reasonable licensing terms. The project was released as open source under the New BSD license (http://www.opensource.org/licenses/bsd-license.php)
in September, 2008, and
is hosted on Google Code (http://code.google.com/p/route-me/).
Route-Me provides a UIView subclass with a panning, zooming map. Zoom level, source of map data, map center,
marker overlays, and path overlays are all supported.
\section install_sec Installation
Because Route-Me is under rapid development as of early 2009, the best way to install Route-Me is use
Subversion and check out a copy of the repository:
\verbatim
svn checkout http://route-me.googlecode.com/svn/trunk/ route-me-read-only
\endverbatim
There are numerous sample applications in the Subversion repository.
To embed Route-Me maps in your Xcode project, follow the instructions in the Embedding Guide at
http://code.google.com/p/route-me/wiki/EmbeddingGuide . To create a static version of Route-Me, follow these
instructions instead: http://code.google.com/p/route-me/source/browse/trunk/MapView/README-library-build.rtf
\section maps_sec Map Data
Route-Me supports map data served from many different sources:
- the Open Street Map project's server.
- CloudMade, which provides commercial servers delivering Open Street Map data.
- Microsoft Virtual Earth.
- Open Aerial Map.
- Yahoo! Maps.
Each of these data sources has different license restrictions and fees. In particular, Yahoo! Maps are
effectively unusable in Route-Me due to their license terms; the Yahoo! access code is provided for demonstration
purposes only.
You must contact the data vendor directly and arrange licensing if necessary, including obtaining your own
access key. Follow their rules.
If you have your own data you'd like to use with Route-Me, serving it through your own Mapnik installation
looks like the best bet. Mapnik is an open source web-based map delivery platform. For more information on
Mapnik, see http://www.mapnik.org/ .
\section news_sec Project News and Updates
For the most current information on Route-Me, see these sources:
- project email reflector: http://groups.google.com/group/route-me-map
- list of all project RSS feeds: http://code.google.com/p/route-me/feeds
- applications using Route-Me: http://code.google.com/p/route-me/wiki/RoutemeApplications
*/
#import <UIKit/UIKit.h>
#import <CoreGraphics/CGGeometry.h>
#import "RMFoundation.h"
#import "RMLatLong.h"
#import "RMMapViewDelegate.h"
#import "RMMapContents.h"
// iPhone-specific mapview stuff.
// Handles event handling, whatnot.
typedef struct {
CGPoint center;
float averageDistanceFromCenter;
int numTouches;
} RMGestureDetails;
@class RMMapContents;
// This class is a wrapper around RMMapContents for the iphone.
// It implements event handling; but thats about it. All the interesting map
// logic is done by RMMapContents.
@interface RMMapView : UIView <RMMapContentsFacade, RMMapContentsAnimationCallback>
{
RMMapContents *contents;
id<RMMapViewDelegate> delegate;
BOOL enableDragging;
BOOL enableZoom;
RMGestureDetails lastGesture;
float decelerationFactor;
BOOL deceleration;
@private
BOOL _delegateHasBeforeMapMove;
BOOL _delegateHasAfterMapMove;
BOOL _delegateHasBeforeMapZoomByFactor;
BOOL _delegateHasAfterMapZoomByFactor;
BOOL _delegateHasDoubleTapOnMap;
BOOL _delegateHasSingleTapOnMap;
BOOL _delegateHasTapOnMarker;
BOOL _delegateHasTapOnLabelForMarker;
BOOL _delegateHasAfterMapTouch;
BOOL _delegateHasShouldDragMarker;
BOOL _delegateHasDidDragMarker;
BOOL _delegateHasDragMarkerPosition;
NSTimer *_decelerationTimer;
CGSize _decelerationDelta;
BOOL _contentsIsSet; // "contents" must be set, but is initialized lazily to allow apps to override defaults in -awakeFromNib
}
// Any other functionality you need to manipulate the map you can access through this
// property. The RMMapContents class holds the actual map bits.
@property (nonatomic, retain) RMMapContents *contents;
@property (nonatomic, retain, readonly) RMMarkerManager *markerManager;
// do not retain the delegate so you can let the corresponding controller implement the
// delegate without circular references
@property (assign) id<RMMapViewDelegate> delegate;
@property (readwrite) float decelerationFactor;
@property (readwrite) BOOL deceleration;
- (id)initWithFrame:(CGRect)frame WithLocation:(CLLocationCoordinate2D)latlong;
- (void)moveToLatLong: (CLLocationCoordinate2D)latlong;
- (void)moveToXYPoint: (RMXYPoint)aPoint;
- (void)moveBy: (CGSize) delta;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) aPoint;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) aPoint animated:(BOOL)animated;
- (void)didReceiveMemoryWarning;
@end