RMTile.h 2.59 KB
//
//  RMTile.h
//
// Copyright (c) 2008, Route-Me Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
//   list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
//   this list of conditions and the following disclaimer in the documentation
//   and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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#ifndef _TILE_H_
#define _TILE_H_

#include <CoreGraphics/CGGeometry.h>
//#include <Quartz/Quartz.h>
#include <stdint.h>

/*! \struct RMTile
 \brief Uniquely specifies coordinates and zoom level for a particular tile in some tile source.
 
 This is a 3-field number. If you want the image associated with an RMTile, you're looking for RMTileImage
 */
typedef struct{
	uint32_t x, y;
	short zoom;
} RMTile;

/*! \struct RMTilePoint
 \brief Don't know what this is for.
 */
typedef struct{
	RMTile tile;
	CGPoint offset;
} RMTilePoint;

/*! \struct RMTileRect
 \brief Don't know what this is for.
 */
typedef struct{
	RMTilePoint origin;
	CGSize size;
} RMTileRect;

char RMTilesEqual(RMTile one, RMTile two);

char RMTileIsDummy(RMTile tile);
RMTile RMTileDummy();

/// Return a hash of the tile
uint64_t RMTileHash(RMTile tile);

/// Returns a unique key of the tile for use in the SQLite cache
uint64_t RMTileKey(RMTile tile);

/// Round the rectangle to whole numbers of tiles
RMTileRect RMTileRectRound(RMTileRect rect);
/*
/// Calculate and return the intersection of two rectangles
TileRect TileRectIntersection(TileRect one, TileRect two);

/// Calculate and return the union of two rectangles
TileRect TileRectUnion(TileRect one, TileRect two);
*/
#endif