RMLayerSet.m
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//
// RMLayerSet.m
//
// Copyright (c) 2008, Route-Me Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#import "RMLayerSet.h"
#import "RMMapContents.h"
#import "RMMercatorToScreenProjection.h"
@implementation RMLayerSet
- (id)initForContents: (RMMapContents *)_contents
{
if (![super init])
return nil;
set = [[NSMutableArray alloc] init];
mapContents = _contents;
self.masksToBounds = YES;
return self;
}
- (void) dealloc
{
[set release];
set = nil;
mapContents = nil;
[super dealloc];
}
- (void)correctScreenPosition: (CALayer *)layer
{
if ([layer conformsToProtocol:@protocol(RMMovingMapLayer)])
{
// Kinda ugly.
CALayer<RMMovingMapLayer>* layer_with_proto = (CALayer<RMMovingMapLayer>*)layer;
RMXYPoint location = [layer_with_proto location];
layer_with_proto.position = [[mapContents mercatorToScreenProjection] projectXYPoint:location];
}
}
- (void)setSublayers: (NSArray*)array
{
for (CALayer *layer in array)
{
[self correctScreenPosition:layer];
}
@synchronized(set) {
[set removeAllObjects];
[set addObjectsFromArray:array];
[super setSublayers:array];
}
}
- (void)addSublayer:(CALayer *)layer
{
@synchronized(set) {
[self correctScreenPosition:layer];
[set addObject:layer];
[super addSublayer:layer];
}
}
- (void)removeSublayer:(CALayer *)layer
{
@synchronized(set) {
[set removeObject:layer];
[layer removeFromSuperlayer];
}
}
- (void)removeSublayers:(NSArray *)layers
{
@synchronized(set) {
for(CALayer *aLayer in layers)
{
[set removeObject:aLayer];
[aLayer removeFromSuperlayer];
}
}
}
- (void)insertSublayer:(CALayer *)layer above:(CALayer *)siblingLayer
{
@synchronized(set) {
[self correctScreenPosition:layer];
int index = [set indexOfObject:siblingLayer];
[set insertObject:layer atIndex:index + 1];
[super insertSublayer:layer above:siblingLayer];
}
}
- (void)insertSublayer:(CALayer *)layer below:(CALayer *)siblingLayer
{
@synchronized(set) {
[self correctScreenPosition:layer];
int index = [set indexOfObject:siblingLayer];
[set insertObject:layer atIndex:index];
[super insertSublayer:layer below:siblingLayer];
}
}
- (void)insertSublayer:(CALayer *)layer atIndex:(unsigned)index
{
@synchronized(set) {
[self correctScreenPosition:layer];
[set insertObject:layer atIndex:index];
// TODO: Fix this.
[super addSublayer:layer];
}
}
/*
- (void)insertSublayer:(RMMapLayer*) layer below:(RMMapLayer*)sibling;
- (void)insertSublayer:(RMMapLayer*) layer above:(RMMapLayer*)sibling;
- (void)removeSublayer:(RMMapLayer*) layer;
*/
- (void)moveToXYPoint: (RMXYPoint)aPoint
{
// TODO: Test this. Does it work?
[self correctPositionOfAllSublayers];
}
- (void)moveBy: (CGSize) delta
{
@synchronized(set) {
for (id layer in set)
{
if ([layer respondsToSelector:@selector(moveBy:)])
[layer moveBy:delta];
// if layer moves on and offscreen...
}
}
}
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center
{
@synchronized(set) {
for (id layer in set)
{
if ([layer respondsToSelector:@selector(zoomByFactor:near:)])
[layer zoomByFactor:zoomFactor near:center];
}
}
}
- (void) correctPositionOfAllSublayers
{
@synchronized(set) {
for (id layer in set)
{
[self correctScreenPosition:layer];
}
}
}
- (BOOL) hasSubLayer:(CALayer *)layer
{
return [set containsObject:layer];
}
@end