RMTileImageSet.m
4.81 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
//
// TileImageSet.m
// RouteMe
//
// Created by Joseph Gentle on 9/09/08.
// Copyright 2008 __MyCompanyName__. All rights reserved.
//
#import "RMTileImageSet.h"
#import "RMTileImage.h"
#import "RMMathUtils.h"
@implementation RMTileImageSet
@synthesize delegate, nudgeTileSize;
-(id) initWithDelegate: (id<RMTileImageSetDelegate>) _delegate
{
if (![super init])
return nil;
self.delegate = _delegate;
images = [[NSCountedSet alloc] init];
nudgeTileSize = YES;
return self;
}
-(void) dealloc
{
[images release];
[super dealloc];
}
-(void) removeTile: (RMTile) tile
{
RMTileImage *dummyTile = [RMTileImage dummyTile:tile];
if ([images countForObject:dummyTile] == 1)
{
if ([delegate respondsToSelector: @selector(tileRemoved:)])
{
[delegate tileRemoved:tile];
}
}
[images removeObject:dummyTile];
}
-(void) removeTiles: (RMTileRect)rect
{
RMTileRect roundedRect = RMTileRectRound(rect);
// The number of tiles we'll load in the vertical and horizontal directions
int tileRegionWidth = (int)roundedRect.size.width;
int tileRegionHeight = (int)roundedRect.size.height;
RMTile t;
t.zoom = rect.origin.tile.zoom;
for (t.x = roundedRect.origin.tile.x; t.x < roundedRect.origin.tile.x + tileRegionWidth; t.x++)
{
for (t.y = (roundedRect.origin.tile.y); t.y <= roundedRect.origin.tile.y + tileRegionHeight; t.y++)
{
[self removeTile:t];
}
}
}
/* Untested.
-(BOOL) hasTile: (Tile) tile
{
NSEnumerator *enumerator = [images objectEnumerator];
TileImage *object;
while ((object = [enumerator nextObject])) {
if (TilesEqual(tile, [object tile]))
return YES;
}
return NO;
}*/
-(void) addTile: (RMTile) tile WithImage: (RMTileImage *)image At: (CGRect) screenLocation
{
image.screenLocation = screenLocation;
[images addObject:image];
if (!RMTileIsDummy(image.tile) && [delegate respondsToSelector:@selector(tileAdded:WithImage:)])
{
[delegate tileAdded:tile WithImage:image];
}
}
-(void) addTile: (RMTile) tile At: (CGRect) screenLocation
{
// NSLog(@"addTile: %d %d", tile.x, tile.y);
RMTileImage *dummyTile = [RMTileImage dummyTile:tile];
if ([images containsObject:dummyTile])
{
[images addObject:dummyTile];
}
else
{
if (delegate != nil)
{
RMTileImage *image = [delegate makeTileImageFor:tile];
if (image != nil)
[self addTile:tile WithImage:image At:screenLocation];
}
}
}
// Add tiles inside rect protected to bounds. Return rectangle containing bounds
// extended to full tile loading area
-(CGRect) addTiles: (RMTileRect)rect ToDisplayIn:(CGRect)bounds
{
// NSLog(@"addTiles: %d %d - %f %f", rect.origin.tile.x, rect.origin.tile.y, rect.size.width, rect.size.height);
RMTile t;
t.zoom = rect.origin.tile.zoom;
// ... Should be the same as equivalent calculation for height.
float pixelsPerTile = bounds.size.width / rect.size.width;
CGRect screenLocation;
screenLocation.size.width = pixelsPerTile;
screenLocation.size.height = pixelsPerTile;
// Corrects a bug in quartz's resizing code
if (nudgeTileSize)
{
screenLocation.size.width += 0.5;
screenLocation.size.height += 0.5;
}
RMTileRect roundedRect = RMTileRectRound(rect);
// The number of tiles we'll load in the vertical and horizontal directions
int tileRegionWidth = (int)roundedRect.size.width;
int tileRegionHeight = (int)roundedRect.size.height;
for (t.x = roundedRect.origin.tile.x; t.x < roundedRect.origin.tile.x + tileRegionWidth; t.x++)
{
for (t.y = (roundedRect.origin.tile.y); t.y <= roundedRect.origin.tile.y + tileRegionHeight; t.y++)
{
screenLocation.origin.x = bounds.origin.x + (t.x - (rect.origin.offset.x + rect.origin.tile.x)) * pixelsPerTile;
screenLocation.origin.y = bounds.origin.y + (t.y - (rect.origin.offset.y + rect.origin.tile.y)) * pixelsPerTile;
[self addTile:t At:screenLocation];
}
}
// Now we translate the loaded region back into screen space for loadedBounds.
CGRect newLoadedBounds;
newLoadedBounds.origin.x = bounds.origin.x - (rect.origin.offset.x * pixelsPerTile);
newLoadedBounds.origin.y = bounds.origin.y - (rect.origin.offset.y * pixelsPerTile);
newLoadedBounds.size.width = tileRegionWidth * pixelsPerTile;
newLoadedBounds.size.height = tileRegionHeight * pixelsPerTile;
return newLoadedBounds;
}
-(RMTileImage*) imageWithTile: (RMTile) tile
{
NSEnumerator *enumerator = [images objectEnumerator];
RMTileImage *object;
while ((object = [enumerator nextObject])) {
if (RMTilesEqual(tile, [object tile]))
return object;
}
return nil;
}
-(NSUInteger) count
{
return [images count];
}
- (void)moveBy: (CGSize) delta
{
for (RMTileImage *image in images)
{
[image moveBy: delta];
}
}
- (void)zoomByFactor: (float) zoomFactor Near:(CGPoint) center
{
for (RMTileImage *image in images)
{
[image zoomByFactor:zoomFactor Near:center];
}
}
- (void) draw
{
for (RMTileImage *image in images)
{
[image draw];
}
}
@end