ARTShape.m
1.52 KB
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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "ARTShape.h"
@implementation ARTShape
- (void)setD:(CGPathRef)d
{
if (d == _d) {
return;
}
[self invalidate];
CGPathRelease(_d);
_d = CGPathRetain(d);
}
- (void)dealloc
{
CGPathRelease(_d);
}
- (void)renderLayerTo:(CGContextRef)context
{
if ((!self.fill && !self.stroke) || !self.d) {
return;
}
CGPathDrawingMode mode = kCGPathStroke;
if (self.fill) {
if ([self.fill applyFillColor:context]) {
mode = kCGPathFill;
} else {
CGContextSaveGState(context);
CGContextAddPath(context, self.d);
CGContextClip(context);
[self.fill paint:context];
CGContextRestoreGState(context);
if (!self.stroke) {
return;
}
}
}
if (self.stroke) {
CGContextSetStrokeColorWithColor(context, self.stroke);
CGContextSetLineWidth(context, self.strokeWidth);
CGContextSetLineCap(context, self.strokeCap);
CGContextSetLineJoin(context, self.strokeJoin);
ARTCGFloatArray dash = self.strokeDash;
if (dash.count) {
CGContextSetLineDash(context, 0, dash.array, dash.count);
}
if (mode == kCGPathFill) {
mode = kCGPathFillStroke;
}
}
CGContextAddPath(context, self.d);
CGContextDrawPath(context, mode);
}
@end