ViewabilityHelper.js.bak
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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule ViewabilityHelper
* @flow
*/
'use strict';
const invariant = require('fbjs/lib/invariant');
export type ViewToken = {item: any, key: string, index: ?number, isViewable: boolean, section?: any};
export type ViewabilityConfig = {|
/**
* Minimum amount of time (in milliseconds) that an item must be physically viewable before the
* viewability callback will be fired. A high number means that scrolling through content without
* stopping will not mark the content as viewable.
*/
minimumViewTime?: number,
/**
* Percent of viewport that must be covered for a partially occluded item to count as
* "viewable", 0-100. Fully visible items are always considered viewable. A value of 0 means
* that a single pixel in the viewport makes the item viewable, and a value of 100 means that
* an item must be either entirely visible or cover the entire viewport to count as viewable.
*/
viewAreaCoveragePercentThreshold?: number,
/**
* Similar to `viewAreaPercentThreshold`, but considers the percent of the item that is visible,
* rather than the fraction of the viewable area it covers.
*/
itemVisiblePercentThreshold?: number,
/**
* Nothing is considered viewable until the user scrolls or `recordInteraction` is called after
* render.
*/
waitForInteraction?: boolean,
|};
/**
* A Utility class for calculating viewable items based on current metrics like scroll position and
* layout.
*
* An item is said to be in a "viewable" state when any of the following
* is true for longer than `minimumViewTime` milliseconds (after an interaction if `waitForInteraction`
* is true):
*
* - Occupying >= `viewAreaCoveragePercentThreshold` of the view area XOR fraction of the item
* visible in the view area >= `itemVisiblePercentThreshold`.
* - Entirely visible on screen
*/
class ViewabilityHelper {
_config: ViewabilityConfig;
_hasInteracted: boolean = false;
_lastUpdateTime: number = 0;
_timers: Set<number> = new Set();
_viewableIndices: Array<number> = [];
_viewableItems: Map<string, ViewToken> = new Map();
constructor(config: ViewabilityConfig = {viewAreaCoveragePercentThreshold: 0}) {
this._config = config;
}
/**
* Cleanup, e.g. on unmount. Clears any pending timers.
*/
dispose() {
this._timers.forEach(clearTimeout);
}
/**
* Determines which items are viewable based on the current metrics and config.
*/
computeViewableItems(
itemCount: number,
scrollOffset: number,
viewportHeight: number,
getFrameMetrics: (index: number) => ?{length: number, offset: number},
renderRange?: {first: number, last: number}, // Optional optimization to reduce the scan size
): Array<number> {
const {itemVisiblePercentThreshold, viewAreaCoveragePercentThreshold} = this._config;
const viewAreaMode = viewAreaCoveragePercentThreshold != null;
const viewablePercentThreshold = viewAreaMode ?
viewAreaCoveragePercentThreshold :
itemVisiblePercentThreshold;
invariant(
viewablePercentThreshold != null &&
(itemVisiblePercentThreshold != null) !== (viewAreaCoveragePercentThreshold != null),
'Must set exactly one of itemVisiblePercentThreshold or viewAreaCoveragePercentThreshold',
);
const viewableIndices = [];
if (itemCount === 0) {
return viewableIndices;
}
let firstVisible = -1;
const {first, last} = renderRange || {first: 0, last: itemCount - 1};
invariant(
last < itemCount,
'Invalid render range ' + JSON.stringify({renderRange, itemCount})
);
for (let idx = first; idx <= last; idx++) {
const metrics = getFrameMetrics(idx);
if (!metrics) {
continue;
}
const top = metrics.offset - scrollOffset;
const bottom = top + metrics.length;
if ((top < viewportHeight) && (bottom > 0)) {
firstVisible = idx;
if (_isViewable(
viewAreaMode,
viewablePercentThreshold,
top,
bottom,
viewportHeight,
metrics.length,
)) {
viewableIndices.push(idx);
}
} else if (firstVisible >= 0) {
break;
}
}
return viewableIndices;
}
/**
* Figures out which items are viewable and how that has changed from before and calls
* `onViewableItemsChanged` as appropriate.
*/
onUpdate(
itemCount: number,
scrollOffset: number,
viewportHeight: number,
getFrameMetrics: (index: number) => ?{length: number, offset: number},
createViewToken: (index: number, isViewable: boolean) => ViewToken,
onViewableItemsChanged: ({viewableItems: Array<ViewToken>, changed: Array<ViewToken>}) => void,
renderRange?: {first: number, last: number}, // Optional optimization to reduce the scan size
): void {
const updateTime = Date.now();
if (this._lastUpdateTime === 0 && itemCount > 0 && getFrameMetrics(0)) {
// Only count updates after the first item is rendered and has a frame.
this._lastUpdateTime = updateTime;
}
const updateElapsed = this._lastUpdateTime ? updateTime - this._lastUpdateTime : 0;
if (this._config.waitForInteraction && !this._hasInteracted) {
return;
}
let viewableIndices = [];
if (itemCount) {
viewableIndices = this.computeViewableItems(
itemCount,
scrollOffset,
viewportHeight,
getFrameMetrics,
renderRange,
);
}
if (this._viewableIndices.length === viewableIndices.length &&
this._viewableIndices.every((v, ii) => v === viewableIndices[ii])) {
// We might get a lot of scroll events where visibility doesn't change and we don't want to do
// extra work in those cases.
return;
}
this._viewableIndices = viewableIndices;
this._lastUpdateTime = updateTime;
if (this._config.minimumViewTime && updateElapsed < this._config.minimumViewTime) {
const handle = setTimeout(
() => {
this._timers.delete(handle);
this._onUpdateSync(viewableIndices, onViewableItemsChanged, createViewToken);
},
this._config.minimumViewTime,
);
this._timers.add(handle);
} else {
this._onUpdateSync(viewableIndices, onViewableItemsChanged, createViewToken);
}
}
/**
* Records that an interaction has happened even if there has been no scroll.
*/
recordInteraction() {
this._hasInteracted = true;
}
_onUpdateSync(viewableIndicesToCheck, onViewableItemsChanged, createViewToken) {
// Filter out indices that have gone out of view since this call was scheduled.
viewableIndicesToCheck = viewableIndicesToCheck.filter(
(ii) => this._viewableIndices.includes(ii)
);
const prevItems = this._viewableItems;
const nextItems = new Map(
viewableIndicesToCheck.map(ii => {
const viewable = createViewToken(ii, true);
return [viewable.key, viewable];
})
);
const changed = [];
for (const [key, viewable] of nextItems) {
if (!prevItems.has(key)) {
changed.push(viewable);
}
}
for (const [key, viewable] of prevItems) {
if (!nextItems.has(key)) {
changed.push({...viewable, isViewable: false});
}
}
if (changed.length > 0) {
this._viewableItems = nextItems;
onViewableItemsChanged({viewableItems: Array.from(nextItems.values()), changed});
}
}
}
function _isViewable(
viewAreaMode: boolean,
viewablePercentThreshold: number,
top: number,
bottom: number,
viewportHeight: number,
itemLength: number,
): bool {
if (_isEntirelyVisible(top, bottom, viewportHeight)) {
return true;
} else {
const pixels = _getPixelsVisible(top, bottom, viewportHeight);
const percent = 100 * (viewAreaMode ? pixels / viewportHeight : pixels / itemLength);
return percent >= viewablePercentThreshold;
}
}
function _getPixelsVisible(
top: number,
bottom: number,
viewportHeight: number
): number {
const visibleHeight = Math.min(bottom, viewportHeight) - Math.max(top, 0);
return Math.max(0, visibleHeight);
}
function _isEntirelyVisible(
top: number,
bottom: number,
viewportHeight: number
): bool {
return top >= 0 && bottom <= viewportHeight && bottom > top;
}
module.exports = ViewabilityHelper;