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- open the decoding/encoding procedures to the users - switch from hardcoded decoding/encoding to pluginable decoders/encoders (builtin + user created) - `SDWebImageCodersManager` is a singleton holding an array of `SDImageCoder` (protocol). Even though a singleton is not necesarily a good pattern, in this case it eliminates dealing with passing this array around - uses a priority queue behind scenes, which means the latest added coders have priority. - the priority is crucial when encoding/decoding something, we go through the list and ask each coder if they can handle the current data (see `canDecodeFromData:`, `canEncodeToFormat:`, `canIncrementallyDecodeFromData:`) - each coder must conform to this protocol `SDImageCoder` describing all the required behavior for a coder - we provide 3 built-in coders: `SDWebImageImageIOCoder` (for JPEG, PNG, TIFF), `SDWebImageGIFCoder` (for GIF), `SDWebImageWebPCoder` (for WebP and animated WebP) - the user of SDWebImage can create custom coders by conforming to `SDImageCoder` and adding the coders to `SDWebImageCodersManager`. See `addCoder:` or `removeCoder:` or `coders` getter to get the array - in order to preserve backwards compatibility, the UIImage categories were preserved, calling the new coders APIs described above
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# Conflicts: # SDWebImage/SDWebImageCompat.m
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Small change
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Animated WebP image support loop count. Set this value to UIImage decoded with WebP data. Frame duration set to 100ms if is zero
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Clarified and simplified the usage of TARGET_OS_* macros. Added SD_MAC, SD_UIKIT, SD_IOS, SD_TV, SD_WATCH. Updated Travis CI
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…ork (pod lib lint works). There is an issue, the SDWebImage watchOS target doesn't show the simulator, only Generic Device. Also need to add some demo and test code.
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…25. Decided to make explicit nullable and nonnull and not use NS_ASSUME_NONNULL_BEGIN so everything is clearer when read. Done so in the implementation files as well
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fixes #1437
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…rect image scale value