Authored by Bogdan Poplauschi
Committed by GitHub

Merge pull request #1976 from dreampiggy/fix_CGBitmapContextCreate_memory_leak

Fix CGBitmapContextCreate bitmap memory leak issue
... ... @@ -115,16 +115,10 @@ static const CGFloat kDestSeemOverlap = 2.0f; // the numbers of pixels to over
size_t bytesPerRow = kBytesPerPixel * destResolution.width;
// Allocate enough pixel data to hold the output image.
void* destBitmapData = malloc( bytesPerRow * destResolution.height );
if (destBitmapData == NULL) {
return image;
}
// kCGImageAlphaNone is not supported in CGBitmapContextCreate.
// Since the original image here has no alpha info, use kCGImageAlphaNoneSkipLast
// to create bitmap graphics contexts without alpha info.
destContext = CGBitmapContextCreate(destBitmapData,
destContext = CGBitmapContextCreate(NULL,
destResolution.width,
destResolution.height,
kBitsPerComponent,
... ... @@ -133,7 +127,6 @@ static const CGFloat kDestSeemOverlap = 2.0f; // the numbers of pixels to over
kCGBitmapByteOrderDefault|kCGImageAlphaNoneSkipLast);
if (destContext == NULL) {
free(destBitmapData);
return image;
}
CGContextSetInterpolationQuality(destContext, kCGInterpolationHigh);
... ...