UIViewAdditions.h
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#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@interface UIView (KNCategory)
/**
* Shortcut for frame.origin.x.
*
* Sets frame.origin.x = left
*/
@property (nonatomic) CGFloat left;
/**
* Shortcut for frame.origin.y
*
* Sets frame.origin.y = top
*/
@property (nonatomic) CGFloat top;
/**
* Shortcut for frame.origin.x + frame.size.width
*
* Sets frame.origin.x = right - frame.size.width
*/
@property (nonatomic) CGFloat right;
/**
* Shortcut for frame.origin.y + frame.size.height
*
* Sets frame.origin.y = bottom - frame.size.height
*/
@property (nonatomic) CGFloat bottom;
/**
* Shortcut for frame.size.width
*
* Sets frame.size.width = width
*/
@property (nonatomic) CGFloat width;
/**
* Shortcut for frame.size.height
*
* Sets frame.size.height = height
*/
@property (nonatomic) CGFloat height;
/**
* Shortcut for center.x
*
* Sets center.x = centerX
*/
@property (nonatomic) CGFloat centerX;
/**
* Shortcut for center.y
*
* Sets center.y = centerY
*/
@property (nonatomic) CGFloat centerY;
/**
* Return the x coordinate on the screen.
*/
@property (nonatomic, readonly) CGFloat ttScreenX;
/**
* Return the y coordinate on the screen.
*/
@property (nonatomic, readonly) CGFloat ttScreenY;
/**
* Return the x coordinate on the screen, taking into account scroll views.
*/
@property (nonatomic, readonly) CGFloat screenViewX;
/**
* Return the y coordinate on the screen, taking into account scroll views.
*/
@property (nonatomic, readonly) CGFloat screenViewY;
/**
* Return the view frame on the screen, taking into account scroll views.
*/
@property (nonatomic, readonly) CGRect screenFrame;
/**
* Shortcut for frame.origin
*/
@property (nonatomic) CGPoint origin;
/**
* Shortcut for frame.size
*/
@property (nonatomic) CGSize size;
@property (nonatomic,readonly) NSArray * allSubviews;
@end