Authored by Jonas Budelmann

Update README.md

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... ... @@ -204,6 +204,30 @@ make.center.equalTo(button1)
// make centerX = superview.centerX - 5, centerY = superview.centerY + 10
make.center.equalTo(superview).centerOffset(CGPointMake(-5, 10))
```
## Hold on for dear life
Sometimes you need to reference constraints so you can modify them at a later stage. This lets you animate or remove/replace constraints.
You can hold on to a reference of a particular constraint by assigning the result of a constraint make expression to a local variable or a class property.
You could also reference multiple constraints by storing them away in an array. You can see a demo of this in the animation example in **Masonry iOS Examples** project.
```obj-c
// in public/private interface
@property (nonatomic, strong) id<MASConstraint> topConstraint;
...
// when making constraints
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
self.topConstraint = make.top.equalTo(superview.mas_top).with.offset(padding.top);
make.left.equalTo(superview.mas_left).with.offset(padding.left);
}];
...
// then later you can call
[self.topConstraint uninstall];
```
## When the ^&*!@ hits the fan!
Laying out your views doesn't always goto plan. So when things literally go pear shaped, you don't want to be looking at console output like this:
... ...