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…pear animation, and improved tile loading notifications
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…, made style more consistent, and added comments.
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…zer happy. Updated FMDB to latest version.
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…le. Added tileDepth property to keep low-res tiles around. Set some compiler flags.
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…PerPixel:(float)aScale method.
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…sses that MapView project uses to revision 331. Build with Unit Tests target of MapView project to perform unit tests.
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…sses that MapView project uses to revision 331. Build with Unit Tests target of MapView project to perform unit tests.
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…evious method implementation left in code commented out for reference.
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…w compiling of project.
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…ble labelView was changed to label.
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The unused points array is removed
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…re rotated or not according to their allowRotate property
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work with a new CloudMade token authentication for mobile devices which is going to be launched soon.
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ie: You can set the mapView to allow zooms 1-20, even if your tile source can only provide 2-14. Limitations: Allowing too much overzoom results in poor images due to high magnification scaling. Allowing too much underzoom results in poor performance and eventually hard crashes due to memory and graphics limitations. In general, on a 3G, you can only allow 1 level of underzoom. 3GS can do more. Customize to your application, there is a friendly assert to this affect. Unique tilesources should no longer provide minZoom/maxZoom/tileSideLength functions as these values should come from the RMFractal projection. Instead set custom values in the init. I have updated all checked in sources, but if you have your own custom source, it will need an easy tweek or two.