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@@ -30,7 +30,7 @@ |
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#import "RMTileImage.h"
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#import "RMTile.h"
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#define kWriteQueueLimit 25
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#define kWriteQueueLimit 15
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@interface RMDatabaseCache ()
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@@ -199,7 +199,12 @@ |
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// Don't add new images to the database while there are still more than kWriteQueueLimit
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// insert operations pending. This prevents some memory issues.
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if ([writeQueue operationCount] > kWriteQueueLimit) return;
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BOOL skipThisTile = NO;
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[writeQueueLock lock];
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if ([writeQueue operationCount] > kWriteQueueLimit) skipThisTile = YES;
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[writeQueueLock unlock];
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if (skipThisTile) return;
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[writeQueue addOperationWithBlock:^{
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// RMLog(@"addData\t%d", tileHash);
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