Authored by Joseph G

Fixed weird move bug.

... ... @@ -130,8 +130,11 @@
// NSLog(@"addTile: %d %d", tile.x, tile.y);
RMTileImage *dummyTile = [RMTileImage dummyTile:tile];
if ([images containsObject:dummyTile])
RMTileImage *tileImage = [images member:dummyTile];
if (tileImage != nil)
{
[tileImage setScreenLocation:screenLocation];
[images addObject:dummyTile];
}
else
... ... @@ -154,10 +157,6 @@
// ... Should be the same as equivalent calculation for height.
float pixelsPerTile = bounds.size.width / rect.size.width;
// Until the proper root cause of the seam problem is discovered, I'm hacking around it with this
////////////// HACKY FIX ////////////
pixelsPerTile += 0.2;
CGRect screenLocation;
screenLocation.size.width = pixelsPerTile;
screenLocation.size.height = pixelsPerTile;
... ...