RMMercatorToScreenProjection.m
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//
// RMMercatorToScreenProjection.m
//
// Copyright (c) 2008-2009, Route-Me Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#import "RMGlobalConstants.h"
#import "RMMercatorToScreenProjection.h"
#include "RMProjection.h"
@implementation RMMercatorToScreenProjection
- (id) initFromProjection: (RMProjection*) aProjection ToScreenBounds: (CGRect)aScreenBounds;
{
if (![super init])
return nil;
screenBounds = aScreenBounds;
projection = [aProjection retain];
metersPerPixel = 1;
return self;
}
- (void) dealloc
{
[projection release];
[super dealloc];
}
// Deltas in screen coordinates.
- (RMProjectedPoint)movePoint: (RMProjectedPoint)aPoint by:(CGSize) delta
{
RMProjectedSize XYDelta = [self projectScreenSizeToXY:delta];
aPoint.easting += XYDelta.width;
aPoint.northing += XYDelta.height;
aPoint = [projection wrapPointHorizontally:aPoint];
return aPoint;
}
- (RMProjectedRect)moveRect: (RMProjectedRect)aRect by:(CGSize) delta
{
aRect.origin = [self movePoint:aRect.origin by:delta];
return aRect;
}
- (RMProjectedPoint)zoomPoint: (RMProjectedPoint)aPoint byFactor: (float)factor near:(CGPoint) aPixelPoint
{
RMProjectedPoint XYPivot = [self projectScreenPointToXY:aPixelPoint];
RMProjectedPoint result = RMScaleProjectedPointAboutPoint(aPoint, factor, XYPivot);
result = [projection wrapPointHorizontally:result];
// RMLog(@"RMScaleMercatorPointAboutPoint %f %f about %f %f to %f %f", point.x, point.y, mercatorPivot.x, mercatorPivot.y, result.x, result.y);
return result;
}
- (RMProjectedRect)zoomRect: (RMProjectedRect)aRect byFactor: (float)factor near:(CGPoint) aPixelPoint
{
RMProjectedPoint XYPivot = [self projectScreenPointToXY:aPixelPoint];
RMProjectedRect result = RMScaleProjectedRectAboutPoint(aRect, factor, XYPivot);
result.origin = [projection wrapPointHorizontally:result.origin];
return result;
}
-(void) moveScreenBy: (CGSize)delta
{
// RMLog(@"move screen from %f %f", origin.easting, origin.y);
// origin.easting -= delta.width * scale;
// origin.y += delta.height * scale;
// Reverse the delta - if the screen's contents moves left, the origin moves right.
// It makes sense if you think about it long enough and squint your eyes a bit.
delta.width = -delta.width;
delta.height = -delta.height;
origin = [self movePoint:origin by:delta];
// RMLog(@"to %f %f", origin.easting, origin.y);
}
- (void) zoomScreenByFactor: (float) factor near:(CGPoint) aPixelPoint;
{
// The result of this function should be the same as this:
//RMMercatorPoint test = [self zoomPoint:origin ByFactor:1.0f / factor Near:pivot];
// First we move the origin to the pivot...
origin.easting += aPixelPoint.x * metersPerPixel;
origin.northing += (screenBounds.size.height - aPixelPoint.y) * metersPerPixel;
// Then scale by 1/factor
metersPerPixel /= factor;
// Then translate back
origin.easting -= aPixelPoint.x * metersPerPixel;
origin.northing -= (screenBounds.size.height - aPixelPoint.y) * metersPerPixel;
origin = [projection wrapPointHorizontally:origin];
//RMLog(@"test: %f %f", test.x, test.y);
//RMLog(@"correct: %f %f", origin.easting, origin.y);
// CGPoint p = [self projectMercatorPoint:[self projectScreenPointToMercator:CGPointZero]];
// RMLog(@"origin at %f %f", p.x, p.y);
// CGPoint q = [self projectMercatorPoint:[self projectScreenPointToMercator:CGPointMake(100,100)]];
// RMLog(@"100 100 at %f %f", q.x, q.y);
}
- (void)zoomBy: (float) factor
{
metersPerPixel *= factor;
}
- (CGPoint) projectXYPoint:(RMProjectedPoint)aPoint withMetersPerPixel:(float)aScale
{
CGPoint aPixelPoint = { 0, 0 };
RMProjectedRect projectedScreenBounds;
projectedScreenBounds.origin = origin;
projectedScreenBounds.size.width = screenBounds.size.width * aScale;
projectedScreenBounds.size.height = screenBounds.size.height * aScale;
RMProjectedRect planetBounds = [projection planetBounds];
RMProjectedPoint planetEndPoint = {planetBounds.origin.easting + planetBounds.size.width,
planetBounds.origin.northing + planetBounds.size.height};
// Normalize coordinate system so there is no negative values
RMProjectedRect normalizedProjectedScreenBounds;
normalizedProjectedScreenBounds.origin.easting = projectedScreenBounds.origin.easting + planetEndPoint.easting;
normalizedProjectedScreenBounds.origin.northing = projectedScreenBounds.origin.northing + planetEndPoint.northing;
normalizedProjectedScreenBounds.size = projectedScreenBounds.size;
RMProjectedPoint normalizedProjectedPoint;
normalizedProjectedPoint.easting = aPoint.easting + planetEndPoint.easting;
normalizedProjectedPoint.northing = aPoint.northing + planetEndPoint.northing;
double rightMostViewableEasting;
// check if world wrap divider is contained in view
if (( normalizedProjectedScreenBounds.origin.easting + normalizedProjectedScreenBounds.size.width ) > planetBounds.size.width ) {
rightMostViewableEasting = projectedScreenBounds.size.width - ( planetBounds.size.width - normalizedProjectedScreenBounds.origin.easting );
// Check if Right of divider but on screen still
if ( normalizedProjectedPoint.easting <= rightMostViewableEasting ) {
aPixelPoint.x = ( planetBounds.size.width + normalizedProjectedPoint.easting - normalizedProjectedScreenBounds.origin.easting ) / aScale;
} else {
// everywhere else is left of divider
aPixelPoint.x = ( normalizedProjectedPoint.easting - normalizedProjectedScreenBounds.origin.easting ) / aScale;
}
}
else {
// Divider not contained in view
aPixelPoint.x = ( normalizedProjectedPoint.easting - normalizedProjectedScreenBounds.origin.easting ) / aScale;
}
aPixelPoint.y = screenBounds.size.height - ( normalizedProjectedPoint.northing - normalizedProjectedScreenBounds.origin.northing ) / aScale;
return aPixelPoint;
}
/*
- (CGPoint) projectXYPoint:(RMProjectedPoint)aPoint withMetersPerPixel:(float)aScale
{
CGPoint aPixelPoint;
CGFloat originX = origin.easting;
CGFloat boundsWidth = [projection planetBounds].size.width;
CGFloat pointX = aPoint.easting - boundsWidth/2;
CGFloat left = sqrt((pointX - (originX - boundsWidth))*(pointX - (originX - boundsWidth)));
CGFloat middle = sqrt((pointX - originX)*(pointX - originX));
CGFloat right = sqrt((pointX - (originX + boundsWidth))*(pointX - (originX + boundsWidth)));
//RMLog(@"left:%f middle:%f right:%f x:%f width:%f", left, middle, right, pointX, boundsWidth);//LK
if(middle <= left && middle <= right){
aPixelPoint.x = (aPoint.easting - originX) / aScale;
} else if(left <= middle && left <= right){
//RMLog(@"warning: projectXYPoint middle..");//LK
aPixelPoint.x = (aPoint.easting - (originX)) / aScale;
} else{ //right
aPixelPoint.x = (aPoint.easting - (originX+boundsWidth)) / aScale;
}
aPixelPoint.y = screenBounds.size.height - (aPoint.northing - origin.northing) / aScale;
return aPixelPoint;
}
*/
- (CGPoint) projectXYPoint: (RMProjectedPoint)aPoint
{
return [self projectXYPoint:aPoint withMetersPerPixel:metersPerPixel];
}
- (CGRect) projectXYRect: (RMProjectedRect) aRect
{
CGRect aPixelRect;
aPixelRect.origin = [self projectXYPoint: aRect.origin];
aPixelRect.size.width = aRect.size.width / metersPerPixel;
aPixelRect.size.height = aRect.size.height / metersPerPixel;
return aPixelRect;
}
- (RMProjectedPoint)projectScreenPointToXY: (CGPoint) aPixelPoint withMetersPerPixel:(float)aScale
{
RMProjectedPoint aPoint;
aPoint.easting = origin.easting + aPixelPoint.x * aScale;
aPoint.northing = origin.northing + (screenBounds.size.height - aPixelPoint.y) * aScale;
origin = [projection wrapPointHorizontally:origin];
return aPoint;
}
- (RMProjectedPoint) projectScreenPointToXY: (CGPoint) aPixelPoint
{
// I will assume the point is within the screenbounds rectangle.
return [projection wrapPointHorizontally:[self projectScreenPointToXY:aPixelPoint withMetersPerPixel:metersPerPixel]];
}
- (RMProjectedRect) projectScreenRectToXY: (CGRect) aPixelRect
{
RMProjectedRect aRect;
aRect.origin = [self projectScreenPointToXY: aPixelRect.origin];
aRect.size.width = aPixelRect.size.width * metersPerPixel;
aRect.size.height = aPixelRect.size.height * metersPerPixel;
return aRect;
}
- (RMProjectedSize)projectScreenSizeToXY: (CGSize) aPixelSize
{
RMProjectedSize aSize;
aSize.width = aPixelSize.width * metersPerPixel;
aSize.height = -aPixelSize.height * metersPerPixel;
return aSize;
}
- (RMProjectedRect) projectedBounds
{
RMProjectedRect aRect;
aRect.origin = origin;
aRect.size.width = screenBounds.size.width * metersPerPixel;
aRect.size.height = screenBounds.size.height * metersPerPixel;
return aRect;
}
-(void) setProjectedBounds: (RMProjectedRect) aRect
{
float scaleX = aRect.size.width / screenBounds.size.width;
float scaleY = aRect.size.height / screenBounds.size.height;
// I will pick a scale in between those two.
metersPerPixel = (scaleX + scaleY) / 2;
origin = [projection wrapPointHorizontally:aRect.origin];
}
- (RMProjectedPoint) projectedCenter
{
RMProjectedPoint aPoint;
aPoint.easting = origin.easting + screenBounds.size.width * metersPerPixel / 2;
aPoint.northing = origin.northing + screenBounds.size.height * metersPerPixel / 2;
aPoint = [projection wrapPointHorizontally:aPoint];
return aPoint;
}
- (void) setProjectedCenter: (RMProjectedPoint) aPoint
{
origin = [projection wrapPointHorizontally:aPoint];
origin.easting -= screenBounds.size.width * metersPerPixel / 2;
origin.northing -= screenBounds.size.height * metersPerPixel / 2;
}
- (void) setScreenBounds:(CGRect)rect;
{
screenBounds = rect;
}
-(CGRect) screenBounds
{
return screenBounds;
}
-(float) metersPerPixel
{
return metersPerPixel;
}
-(void) setMetersPerPixel: (float) newMPP
{
// We need to adjust the origin - since the origin
// is in the corner, it will change when we change the scale.
RMProjectedPoint center = [self projectedCenter];
metersPerPixel = newMPP;
[self setProjectedCenter:center];
}
@end