MainViewController.m
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//
// MainViewController.m
// MapTestbed : Diagnostic map
//
#import "MainViewController.h"
#import "MapTestbedTwoMapsAppDelegate.h"
#import "RMCloudMadeMapSource.h"
#import "RMVirtualEarthSource.h"
#import "MainView.h"
@implementation MainViewController
@synthesize upperMapView;
@synthesize lowerMapView;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
[upperMapView setDelegate:self];
upperMapContents = [upperMapView contents];
[upperMapContents setTileSource:[[[RMVirtualEarthSource alloc] init] autorelease]];
[(MapTestbedTwoMapsAppDelegate *)[[UIApplication sharedApplication] delegate] setUpperMapContents:[upperMapView contents]];
[upperMapView setNeedsLayout];
[upperMapView setNeedsDisplay];
[lowerMapView setDelegate:self];
lowerMapContents = [lowerMapView contents];
[lowerMapContents setTileSource:[[[RMCloudMadeMapSource alloc] init] autorelease]];
[(MapTestbedTwoMapsAppDelegate *)[[UIApplication sharedApplication] delegate] setLowerMapContents:[lowerMapView contents]];
[lowerMapView setNeedsDisplay];
}
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
}
- (void)viewDidAppear:(BOOL)animated {
}
- (void)dealloc {
self.upperMapView = nil;
self.lowerMapView = nil;
[super dealloc];
}
#pragma mark -
#pragma mark Delegate methods
- (void) afterMapMove: (RMMapView*) map {
}
- (void) afterMapZoom: (RMMapView*) map byFactor: (float) zoomFactor near:(CGPoint) center {
}
@end