GTMCALayer+UnitTesting.m
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//
// GTMCALayer+UnitTesting.m
//
// Category for making unit testing of graphics/UI easier.
// Allows you to save a view out to a image file, and compare a view
// with a previously stored representation to make sure it hasn't changed.
//
// Copyright 2006-2008 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
//
#import "GTMCALayer+UnitTesting.h"
@implementation CALayer (GTMUnitTestingAdditions)
// Returns an image containing a representation of the object
// suitable for use in comparing against a master image.
// NB this means that all colors should be from "NSDevice" color space
// Does all of it's drawing with smoothfonts and antialiasing off
// to avoid issues with font smoothing settings and antialias differences
// between ppc and x86.
//
// Returns:
// an image of the object
- (CGImageRef)gtm_createUnitTestImage {
CGRect bounds = [self bounds];
CGSize size = CGSizeMake(CGRectGetWidth(bounds), CGRectGetHeight(bounds));
CGContextRef context = [self gtm_createUnitTestBitmapContextOfSize:size
data:NULL];
_GTMDevAssert(context, @"Couldn't create context");
// iPhone renders are flipped
CGAffineTransform transform = CGAffineTransformMakeTranslation(0, size.height);
transform = CGAffineTransformScale(transform, 1.0, -1.0);
CGContextConcatCTM(context, transform);
[self renderInContext:context];
CGImageRef image = CGBitmapContextCreateImage(context);
CFRelease(context);
return image;
}
// Encodes the state of an object in a manner suitable for comparing
// against a master state file so we can determine whether the
// object is in a suitable state.
//
// Arguments:
// inCoder - the coder to encode our state into
- (void)gtm_unitTestEncodeState:(NSCoder*)inCoder {
[super gtm_unitTestEncodeState:inCoder];
[inCoder encodeBool:[self isHidden] forKey:@"LayerIsHidden"];
[inCoder encodeBool:[self isDoubleSided] forKey:@"LayerIsDoublesided"];
[inCoder encodeBool:[self isOpaque] forKey:@"LayerIsOpaque"];
[inCoder encodeFloat:[self opacity] forKey:@"LayerOpacity"];
// TODO: There is a ton more we can add here. What are we interested in?
if ([self gtm_shouldEncodeStateForSublayers]) {
int i = 0;
for (CALayer *subLayer in [self sublayers]) {
[inCoder encodeObject:subLayer
forKey:[NSString stringWithFormat:@"CALayerSubLayer %d", i]];
i = i + 1;
}
}
}
// Returns whether gtm_unitTestEncodeState should recurse into sublayers
//
// Returns:
// should gtm_unitTestEncodeState pick up sublayer state.
- (BOOL)gtm_shouldEncodeStateForSublayers {
BOOL value = YES;
if([self.delegate respondsToSelector:@selector(gtm_shouldEncodeStateForSublayersOfLayer:)]) {
value = [self.delegate gtm_shouldEncodeStateForSublayersOfLayer:self];
}
return value;
}
@end