RMMapContents.h 7.57 KB
//
//  RMMapContents.h
//
// Copyright (c) 2008, Route-Me Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
//   list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
//   this list of conditions and the following disclaimer in the documentation
//   and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#import <UIKit/UIKit.h>

#import "RMFoundation.h"
#import "RMLatLong.h"
#import "RMTile.h"

#import "RMTilesUpdateDelegate.h"


// constants for boundingMask
enum {
	// Map can be zoomed out past view limits
	RMMapNoMinBound			= 0,
	// Minimum map height when zooming out restricted to view height
	RMMapMinHeightBound		= 1,
	// Minimum map width when zooming out restricted to view width ( default )
	RMMapMinWidthBound		= 2
};

@class RMMarkerManager;
@class RMProjection;
@class RMMercatorToScreenProjection;
@class RMTileImageSet;
@class RMTileLoader;
@class RMMapRenderer;
@class RMMapLayer;
@class RMLayerSet;
@class RMMarker;
@protocol RMMercatorToTileProjection;
@protocol RMTileSource;


@protocol RMMapContentsAnimationCallback <NSObject>
@optional
- (void)animationFinishedWithZoomFactor:(float)zoomFactor near:(CGPoint)p;
@end


@interface RMMapContents : NSObject
{
	// TODO: Also support NSView.
	
	// This is the underlying UIView's layer.
	CALayer *layer;
	
	RMMarkerManager *markerManager;
	RMMapLayer *background;
	RMLayerSet *overlay;
	
	// Latlong is calculated dynamically from mercatorBounds.
	RMProjection *projection;
	
	id<RMMercatorToTileProjection> mercatorToTileProjection;
//	RMTileRect tileBounds;
	
	RMMercatorToScreenProjection *mercatorToScreenProjection;
	
	id<RMTileSource> tileSource;
	
	RMTileImageSet *imagesOnScreen;
	RMTileLoader *tileLoader;
	
	RMMapRenderer *renderer;
	NSUInteger		boundingMask;
	
	// These should probably not be here. Instead equivalent functions
	// should just fetch them when needed from the tileosurce.
	float minZoom, maxZoom;

	id<RMTilesUpdateDelegate> tilesUpdateDelegate;
}

@property (readwrite) CLLocationCoordinate2D mapCenter;
@property (readwrite) RMXYRect XYBounds;
@property (readonly)  RMTileRect tileBounds;
@property (readonly)  CGRect screenBounds;
@property (readwrite) float scale;
@property (readwrite) float zoom;

@property (readwrite) float minZoom, maxZoom;

@property (readonly)  RMTileImageSet *imagesOnScreen;
@property (readonly)  RMTileLoader *tileLoader;

@property (readonly)  RMProjection *projection;
@property (readonly)  id<RMMercatorToTileProjection> mercatorToTileProjection;
@property (readonly)  RMMercatorToScreenProjection *mercatorToScreenProjection;

@property (retain, readwrite) id<RMTileSource> tileSource;
@property (retain, readwrite) RMMapRenderer *renderer;

@property (readonly)  CALayer *layer;

@property (retain, readwrite) RMMapLayer *background;
@property (retain, readwrite) RMLayerSet *overlay;
@property (retain, readonly)  RMMarkerManager *markerManager;
@property (nonatomic, retain) id<RMTilesUpdateDelegate> tilesUpdateDelegate;
@property (readwrite) NSUInteger boundingMask;

- (id) initForView: (UIView*) view;
- (id) initForView: (UIView*) view WithLocation:(CLLocationCoordinate2D)latlong;

// Designated initialiser
- (id)initForView:(UIView*)view WithTileSource:(id<RMTileSource>)tileSource WithRenderer:(RMMapRenderer*)renderer LookingAt:(CLLocationCoordinate2D)latlong;

- (void)setFrame:(CGRect)frame;

- (void) didReceiveMemoryWarning;

- (void)moveToLatLong: (CLLocationCoordinate2D)latlong;
- (void)moveToXYPoint: (RMXYPoint)aPoint;

- (void)moveBy: (CGSize) delta;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center;
- (void)zoomInToNextNativeZoomAt:(CGPoint) pivot animated:(BOOL) animated;
- (void)zoomOutToNextNativeZoomAt:(CGPoint) pivot animated:(BOOL) animated; 
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center animated:(BOOL) animated;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center animated:(BOOL) animated withCallback:(id<RMMapContentsAnimationCallback>)callback;

- (void)zoomInToNextNativeZoomAt:(CGPoint) pivot;
- (void)zoomOutToNextNativeZoomAt:(CGPoint) pivot; 
- (float)adjustZoomForBoundingMask:(float)zoomFactor;
- (void)adjustMapPlacementWithScale:(float)aScale;
- (void)setZoomBounds:(float)aMinZoom maxZoom:(float)aMaxZoom;
- (float)getNextNativeZoomFactor;

- (void) drawRect: (CGRect) rect;

//-(void)addLayer: (id<RMMapLayer>) layer above: (id<RMMapLayer>) other;
//-(void)addLayer: (id<RMMapLayer>) layer below: (id<RMMapLayer>) other;
//-(void)removeLayer: (id<RMMapLayer>) layer;

// During touch and move operations on the iphone its good practice to
// hold off on any particularly expensive operations so the user's 
+ (BOOL) performExpensiveOperations;
+ (void) setPerformExpensiveOperations: (BOOL)p;

- (CGPoint)latLongToPixel:(CLLocationCoordinate2D)latlong;
- (CGPoint)latLongToPixel:(CLLocationCoordinate2D)latlong withScale:(float)aScale;
- (CLLocationCoordinate2D)pixelToLatLong:(CGPoint)aPixel;
- (CLLocationCoordinate2D)pixelToLatLong:(CGPoint)aPixel withScale:(float)aScale;

- (void)zoomWithLatLngBoundsNorthEast:(CLLocationCoordinate2D)ne SouthWest:(CLLocationCoordinate2D)se;
- (void)zoomWithRMMercatorRectBounds:(RMXYRect)bounds;

- (RMLatLongBounds) getScreenCoordinateBounds;
- (RMLatLongBounds) getCoordinateBounds:(CGRect) rect;

- (void) tilesUpdatedRegion:(CGRect)region;

@end

@protocol RMMapContentsFacade

@optional
- (void)moveToLatLong: (CLLocationCoordinate2D)latlong;
- (void)moveToXYPoint: (RMXYPoint)aPoint;

- (void)moveBy: (CGSize) delta;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center;
- (void)zoomInToNextNativeZoomAt:(CGPoint) pivot animated:(BOOL) animated;
- (void)zoomOutToNextNativeZoomAt:(CGPoint) pivot animated:(BOOL) animated; 
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center animated:(BOOL) animated;

- (void)zoomInToNextNativeZoomAt:(CGPoint) pivot;
- (void)zoomOutToNextNativeZoomAt:(CGPoint) pivot; 
- (float)adjustZoomForBoundingMask:(float)zoomFactor;
- (void)adjustMapPlacementWithScale:(float)aScale;
- (void)setZoomBounds:(float)aMinZoom maxZoom:(float)aMaxZoom;

- (CGPoint)latLongToPixel:(CLLocationCoordinate2D)latlong;
- (CGPoint)latLongToPixel:(CLLocationCoordinate2D)latlong withScale:(float)aScale;
- (CLLocationCoordinate2D)pixelToLatLong:(CGPoint)aPixel;
- (CLLocationCoordinate2D)pixelToLatLong:(CGPoint)aPixel withScale:(float)aScale;

- (void)zoomWithLatLngBoundsNorthEast:(CLLocationCoordinate2D)ne SouthWest:(CLLocationCoordinate2D)se;
- (void)zoomWithRMMercatorRectBounds:(RMXYRect)bounds;

- (RMLatLongBounds) getScreenCoordinateBounds;
- (RMLatLongBounds) getCoordinateBounds:(CGRect) rect;

- (void) tilesUpdatedRegion:(CGRect)region;

@end