RMMapContents.h
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//
// RMMapContents.h
//
// Copyright (c) 2008, Route-Me Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#import <UIKit/UIKit.h>
#import "RMFoundation.h"
#import "RMLatLong.h"
#import "RMTile.h"
#import "RMTilesUpdateDelegate.h"
// constants for boundingMask
enum {
// Map can be zoomed out past view limits
RMMapNoMinBound = 0,
// Minimum map height when zooming out restricted to view height
RMMapMinHeightBound = 1,
// Minimum map width when zooming out restricted to view width ( default )
RMMapMinWidthBound = 2
};
#define kDefaultInitialLatitude -33.858771;
#define kDefaultInitialLongitude 151.201596;
#define kDefaultMinimumZoomLevel 0.0
#define kDefaultMaximumZoomLevel 25.0
#define kDefaultInitialZoomLevel 13.0
@class RMMarkerManager;
@class RMProjection;
@class RMMercatorToScreenProjection;
@class RMTileImageSet;
@class RMTileLoader;
@class RMMapRenderer;
@class RMMapLayer;
@class RMLayerSet;
@class RMMarker;
@protocol RMMercatorToTileProjection;
@protocol RMTileSource;
@protocol RMMapContentsAnimationCallback <NSObject>
@optional
- (void)animationFinishedWithZoomFactor:(float)zoomFactor near:(CGPoint)p;
@end
@interface RMMapContents : NSObject
{
// TODO: Also support NSView.
// This is the underlying UIView's layer.
CALayer *layer;
RMMarkerManager *markerManager;
RMMapLayer *background;
RMLayerSet *overlay;
// Latlong is calculated dynamically from mercatorBounds.
RMProjection *projection;
id<RMMercatorToTileProjection> mercatorToTileProjection;
// RMTileRect tileBounds;
RMMercatorToScreenProjection *mercatorToScreenProjection;
id<RMTileSource> tileSource;
RMTileImageSet *imagesOnScreen;
RMTileLoader *tileLoader;
RMMapRenderer *renderer;
NSUInteger boundingMask;
// These should probably not be here. Instead equivalent functions
// should just fetch them when needed from the tileosurce.
float minZoom, maxZoom;
id<RMTilesUpdateDelegate> tilesUpdateDelegate;
}
@property (readwrite) CLLocationCoordinate2D mapCenter;
@property (readwrite) RMXYRect XYBounds;
@property (readonly) RMTileRect tileBounds;
@property (readonly) CGRect screenBounds;
@property (readwrite) float scale;
@property (readwrite) float zoom;
@property (readwrite) float minZoom, maxZoom;
@property (readonly) RMTileImageSet *imagesOnScreen;
@property (readonly) RMTileLoader *tileLoader;
@property (readonly) RMProjection *projection;
@property (readonly) id<RMMercatorToTileProjection> mercatorToTileProjection;
@property (readonly) RMMercatorToScreenProjection *mercatorToScreenProjection;
@property (retain, readwrite) id<RMTileSource> tileSource;
@property (retain, readwrite) RMMapRenderer *renderer;
@property (readonly) CALayer *layer;
@property (retain, readwrite) RMMapLayer *background;
@property (retain, readwrite) RMLayerSet *overlay;
@property (retain, readonly) RMMarkerManager *markerManager;
@property (nonatomic, retain) id<RMTilesUpdateDelegate> tilesUpdateDelegate;
@property (readwrite) NSUInteger boundingMask;
- (id)initWithView: (UIView*) view;
- (id)initWithView: (UIView*) view
tilesource:(id<RMTileSource>)newTilesource;
- (id)initWithView:(UIView*)view
tilesource:(id<RMTileSource>)tilesource
centerLatLon:(CLLocationCoordinate2D)initialCenter
zoomLevel:(float)initialZoomLevel
maxZoomLevel:(float)maxZoomLevel
minZoomLevel:(float)minZoomLevel
backgroundImage:(UIImage *)backgroundImage;
/// these next 3 initializers subject to removal at any moment after 0.5 is released
- (id) initForView: (UIView*) view;
- (id) initForView: (UIView*) view WithLocation:(CLLocationCoordinate2D)latlong;
// Designated initialiser
- (id)initForView:(UIView*)view WithTileSource:(id<RMTileSource>)tileSource WithRenderer:(RMMapRenderer*)renderer LookingAt:(CLLocationCoordinate2D)latlong;
- (void)setFrame:(CGRect)frame;
- (void) didReceiveMemoryWarning;
- (void)moveToLatLong: (CLLocationCoordinate2D)latlong;
- (void)moveToXYPoint: (RMXYPoint)aPoint;
- (void)moveBy: (CGSize) delta;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center;
- (void)zoomInToNextNativeZoomAt:(CGPoint) pivot animated:(BOOL) animated;
- (void)zoomOutToNextNativeZoomAt:(CGPoint) pivot animated:(BOOL) animated;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center animated:(BOOL) animated;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center animated:(BOOL) animated withCallback:(id<RMMapContentsAnimationCallback>)callback;
- (void)zoomInToNextNativeZoomAt:(CGPoint) pivot;
- (void)zoomOutToNextNativeZoomAt:(CGPoint) pivot;
- (float)adjustZoomForBoundingMask:(float)zoomFactor;
- (void)adjustMapPlacementWithScale:(float)aScale;
- (void)setZoomBounds:(float)aMinZoom maxZoom:(float)aMaxZoom;
- (float)getNextNativeZoomFactor;
- (void) drawRect: (CGRect) rect;
//-(void)addLayer: (id<RMMapLayer>) layer above: (id<RMMapLayer>) other;
//-(void)addLayer: (id<RMMapLayer>) layer below: (id<RMMapLayer>) other;
//-(void)removeLayer: (id<RMMapLayer>) layer;
// During touch and move operations on the iphone its good practice to
// hold off on any particularly expensive operations so the user's
+ (BOOL) performExpensiveOperations;
+ (void) setPerformExpensiveOperations: (BOOL)p;
- (CGPoint)latLongToPixel:(CLLocationCoordinate2D)latlong;
- (CGPoint)latLongToPixel:(CLLocationCoordinate2D)latlong withScale:(float)aScale;
- (CLLocationCoordinate2D)pixelToLatLong:(CGPoint)aPixel;
- (CLLocationCoordinate2D)pixelToLatLong:(CGPoint)aPixel withScale:(float)aScale;
- (void)zoomWithLatLngBoundsNorthEast:(CLLocationCoordinate2D)ne SouthWest:(CLLocationCoordinate2D)se;
- (void)zoomWithRMMercatorRectBounds:(RMXYRect)bounds;
- (RMLatLongBounds) getScreenCoordinateBounds;
- (RMLatLongBounds) getCoordinateBounds:(CGRect) rect;
- (void) tilesUpdatedRegion:(CGRect)region;
@end
@protocol RMMapContentsFacade
@optional
- (void)moveToLatLong: (CLLocationCoordinate2D)latlong;
- (void)moveToXYPoint: (RMXYPoint)aPoint;
- (void)moveBy: (CGSize) delta;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center;
- (void)zoomInToNextNativeZoomAt:(CGPoint) pivot animated:(BOOL) animated;
- (void)zoomOutToNextNativeZoomAt:(CGPoint) pivot animated:(BOOL) animated;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center animated:(BOOL) animated;
- (void)zoomInToNextNativeZoomAt:(CGPoint) pivot;
- (void)zoomOutToNextNativeZoomAt:(CGPoint) pivot;
- (float)adjustZoomForBoundingMask:(float)zoomFactor;
- (void)adjustMapPlacementWithScale:(float)aScale;
- (void)setZoomBounds:(float)aMinZoom maxZoom:(float)aMaxZoom;
- (CGPoint)latLongToPixel:(CLLocationCoordinate2D)latlong;
- (CGPoint)latLongToPixel:(CLLocationCoordinate2D)latlong withScale:(float)aScale;
- (CLLocationCoordinate2D)pixelToLatLong:(CGPoint)aPixel;
- (CLLocationCoordinate2D)pixelToLatLong:(CGPoint)aPixel withScale:(float)aScale;
- (void)zoomWithLatLngBoundsNorthEast:(CLLocationCoordinate2D)ne SouthWest:(CLLocationCoordinate2D)se;
- (void)zoomWithRMMercatorRectBounds:(RMXYRect)bounds;
- (RMLatLongBounds) getScreenCoordinateBounds;
- (RMLatLongBounds) getCoordinateBounds:(CGRect) rect;
- (void) tilesUpdatedRegion:(CGRect)region;
@end