RMMapContents.h
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//
// RMMapContents.h
// MapView
//
// Created by Joseph Gentle on 24/09/08.
// Copyright 2008 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "RMFoundation.h"
#import "RMLatLong.h"
#import "RMTile.h"
// constants for boundingMask
enum {
// Map can be zoomed out past view limits
RMMapNoMinBound = 0,
// Minimum map height when zooming out restricted to view height
RMMapMinHeightBound = 1,
// Minimum map width when zooming out restricted to view width ( default )
RMMapMinWidthBound = 2
};
@class RMProjection;
@class RMMercatorToScreenProjection;
@class RMTileImageSet;
@class RMTileLoader;
@class RMMapRenderer;
@class RMMapLayer;
@class RMLayerSet;
@class RMMarker;
@protocol RMMercatorToTileProjection;
@protocol RMTileSource;
@interface RMMapContents : NSObject
{
// TODO: Also support NSView.
// This is the underlying UIView's layer.
CALayer *layer;
RMMapLayer *background;
RMLayerSet *overlay;
// Latlong is calculated dynamically from mercatorBounds.
RMProjection *projection;
id<RMMercatorToTileProjection> mercatorToTileProjection;
// RMTileRect tileBounds;
RMMercatorToScreenProjection *mercatorToScreenProjection;
id<RMTileSource> tileSource;
RMTileImageSet *imagesOnScreen;
RMTileLoader *tileLoader;
RMMapRenderer *renderer;
NSUInteger boundingMask;
}
@property (readwrite) CLLocationCoordinate2D mapCenter;
@property (readwrite) RMXYRect XYBounds;
@property (readonly) RMTileRect tileBounds;
@property (readonly) CGRect screenBounds;
@property (readwrite) float scale;
@property (readwrite) float zoom;
@property (readonly) RMTileImageSet *imagesOnScreen;
@property (readonly) RMProjection *projection;
@property (readonly) id<RMMercatorToTileProjection> mercatorToTileProjection;
@property (readonly) RMMercatorToScreenProjection *mercatorToScreenProjection;
@property (retain, readwrite) id<RMTileSource> tileSource;
@property (retain, readwrite) RMMapRenderer *renderer;
@property (readonly) CALayer *layer;
@property (retain, readwrite) RMMapLayer *background;
@property (retain, readwrite) RMLayerSet *overlay;
@property (readwrite) NSUInteger boundingMask;
- (id) initForView: (UIView*) view;
// Designated initialiser
- (id)initForView:(UIView*)view WithTileSource:(id<RMTileSource>)tileSource WithRenderer:(RMMapRenderer*)renderer LookingAt:(CLLocationCoordinate2D)latlong;
- (void)moveToLatLong: (CLLocationCoordinate2D)latlong;
- (void)moveToXYPoint: (RMXYPoint)aPoint;
- (void)moveBy: (CGSize) delta;
- (void)zoomByFactor: (float) zoomFactor near:(CGPoint) center;
- (float)adjustZoomForBoundingMask:(float)zoomFactor;
- (void)adjustMapPlacementWithScale:(float)aScale;
- (void) drawRect: (CGRect) rect;
//-(void)addLayer: (id<RMMapLayer>) layer above: (id<RMMapLayer>) other;
//-(void)addLayer: (id<RMMapLayer>) layer below: (id<RMMapLayer>) other;
//-(void)removeLayer: (id<RMMapLayer>) layer;
// During touch and move operations on the iphone its good practice to
// hold off on any particularly expensive operations so the user's
+ (BOOL) performExpensiveOperations;
+ (void) setPerformExpensiveOperations: (BOOL)p;
- (CGPoint)latLongToPixel:(CLLocationCoordinate2D)latlong;
- (CGPoint)latLongToPixel:(CLLocationCoordinate2D)latlong withScale:(float)aScale;
- (CLLocationCoordinate2D)pixelToLatLong:(CGPoint)aPixel;
- (CLLocationCoordinate2D)pixelToLatLong:(CGPoint)aPixel withScale:(float)aScale;
- (void)zoomWithLatLngBoundsNorthEast:(CLLocationCoordinate2D)ne SouthWest:(CLLocationCoordinate2D)se;
- (void)zoomWithRMMercatorRectBounds:(RMXYRect)bounds;
- (void) addMarker: (RMMarker*)marker;
- (void) addMarker: (RMMarker*)marker AtLatLong:(CLLocationCoordinate2D)point;
- (void) addDefaultMarkerAt: (CLLocationCoordinate2D)point;
- (void) removeMarkers;
- (NSArray *)getMarkers;
- (void) removeMarker:(RMMarker *)marker;
- (CGPoint) getMarkerScreenCoordinate: (RMMarker *)marker;
- (CLLocationCoordinate2D) getMarkerCoordinate2D: (RMMarker *) marker;
@end