RMMercatorToScreenProjection.m
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//
// ScreenProjection.m
// Images
//
// Created by Joseph Gentle on 28/08/08.
// Copyright 2008 __MyCompanyName__. All rights reserved.
//
#import "RMMercatorToScreenProjection.h"
@implementation RMMercatorToScreenProjection
-(id) initWithScreenBounds: (CGRect)_screenBounds
{
if (![super init])
return nil;
screenBounds = _screenBounds;
scale = 1;
return self;
}
// Deltas in screen coordinates.
- (RMXYPoint)movePoint: (RMXYPoint)aPoint by:(CGSize) delta
{
RMXYSize XYDelta = [self projectScreenSizeToXY:delta];
aPoint.x += XYDelta.width;
aPoint.y += XYDelta.height;
return aPoint;
}
- (RMXYRect)moveRect: (RMXYRect)aRect by:(CGSize) delta
{
aRect.origin = [self movePoint:aRect.origin by:delta];
return aRect;
}
- (RMXYPoint)zoomPoint: (RMXYPoint)aPoint byFactor: (float)factor near:(CGPoint) aPixelPoint
{
RMXYPoint XYPivot = [self projectScreenPointToXY:aPixelPoint];
RMXYPoint result = RMScaleXYPointAboutPoint(aPoint, factor, XYPivot);
// NSLog(@"RMScaleMercatorPointAboutPoint %f %f about %f %f to %f %f", point.x, point.y, mercatorPivot.x, mercatorPivot.y, result.x, result.y);
return result;
}
- (RMXYRect)zoomRect: (RMXYRect)aRect byFactor: (float)factor near:(CGPoint) aPixelPoint
{
RMXYPoint XYPivot = [self projectScreenPointToXY:aPixelPoint];
return RMScaleXYRectAboutPoint(aRect, factor, XYPivot);
}
-(void) moveScreenBy: (CGSize)delta
{
// NSLog(@"move screen from %f %f", origin.x, origin.y);
// origin.x -= delta.width * scale;
// origin.y += delta.height * scale;
// Reverse the delta - if the screen's contents moves left, the origin moves right.
// It makes sense if you think about it long enough and squint your eyes a bit.
delta.width = -delta.width;
delta.height = -delta.height;
origin = [self movePoint:origin by:delta];
// NSLog(@"to %f %f", origin.x, origin.y);
}
- (void) zoomScreenByFactor: (float) factor near:(CGPoint) aPixelPoint;
{
// The result of this function should be the same as this:
//RMMercatorPoint test = [self zoomPoint:origin ByFactor:1.0f / factor Near:pivot];
// First we move the origin to the pivot...
origin.x += aPixelPoint.x * scale;
origin.y += (screenBounds.size.height - aPixelPoint.y) * scale;
// Then scale by 1/factor
scale /= factor;
// Then translate back
origin.x -= aPixelPoint.x * scale;
origin.y -= (screenBounds.size.height - aPixelPoint.y) * scale;
//NSLog(@"test: %f %f", test.x, test.y);
//NSLog(@"correct: %f %f", origin.x, origin.y);
// CGPoint p = [self projectMercatorPoint:[self projectScreenPointToMercator:CGPointMake(0,0)]];
// NSLog(@"origin at %f %f", p.x, p.y);
// CGPoint q = [self projectMercatorPoint:[self projectScreenPointToMercator:CGPointMake(100,100)]];
// NSLog(@"100 100 at %f %f", q.x, q.y);
}
- (void)zoomBy: (float) factor
{
scale *= factor;
}
- (CGPoint) projectXYPoint: (RMXYPoint) aPoint
{
CGPoint aPixelPoint;
aPixelPoint.x = (aPoint.x - origin.x) / scale;
aPixelPoint.y = screenBounds.size.height - (aPoint.y - origin.y) / scale;
return aPixelPoint;
}
- (CGRect) projectXYRect: (RMXYRect) aRect
{
CGRect aPixelRect;
aPixelRect.origin = [self projectXYPoint: aRect.origin];
aPixelRect.size.width = aRect.size.width / scale;
aPixelRect.size.height = aRect.size.height / scale;
return aPixelRect;
}
- (RMXYPoint) projectScreenPointToXY: (CGPoint) aPixelPoint
{
// I will assume the point is within the screenbounds rectangle.
RMXYPoint aPoint;
aPoint.x = origin.x + aPixelPoint.x * scale;
aPoint.y = origin.y + (screenBounds.size.height - aPixelPoint.y) * scale;
// NSLog(@"point %f %f -> %f %f", point.x, point.y, mercatorPoint.x, mercatorPoint.y);
// NSLog(@"origin: %f %f", origin.x, origin.y);
// NSLog(@"origin: %f %f", origin.x, origin.y);
return aPoint;
}
- (RMXYRect) projectScreenRectToXY: (CGRect) aPixelRect
{
RMXYRect aRect;
aRect.origin = [self projectScreenPointToXY: aPixelRect.origin];
aRect.size.width = aPixelRect.size.width * scale;
aRect.size.height = aPixelRect.size.height * scale;
return aRect;
}
- (RMXYSize)projectScreenSizeToXY: (CGSize) aPixelSize
{
RMXYSize aSize;
aSize.width = aPixelSize.width * scale;
aSize.height = -aPixelSize.height * scale;
return aSize;
}
- (RMXYRect) XYBounds
{
RMXYRect aRect;
aRect.origin = origin;
aRect.size.width = screenBounds.size.width * scale;
aRect.size.height = screenBounds.size.height * scale;
return aRect;
}
-(void) setXYBounds: (RMXYRect) aRect
{
float scaleX = aRect.size.width / screenBounds.size.width;
float scaleY = aRect.size.height / screenBounds.size.height;
// I will pick a scale in between those two.
scale = (scaleX + scaleY) / 2;
origin = aRect.origin;
}
- (RMXYPoint) XYCenter
{
RMXYPoint aPoint;
aPoint.x = origin.x + screenBounds.size.width * scale / 2;
aPoint.y = origin.y + screenBounds.size.height * scale / 2;
return aPoint;
}
- (void) setXYCenter: (RMXYPoint) aPoint
{
origin = aPoint;
origin.x -= screenBounds.size.width * scale / 2;
origin.y -= screenBounds.size.height * scale / 2;
}
-(CGRect) screenBounds
{
return screenBounds;
}
-(float) scale
{
return scale;
}
-(void) setScale: (float) newScale
{
// We need to adjust the origin - since the origin
// is in the corner, it will change when we change the scale.
RMXYPoint center = [self XYCenter];
scale = newScale;
[self setXYCenter:center];
}
@end