processTransform.js
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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule processTransform
* @flow
*/
'use strict';
var MatrixMath = require('MatrixMath');
var Platform = require('Platform');
var invariant = require('fbjs/lib/invariant');
var stringifySafe = require('stringifySafe');
/**
* Generate a transform matrix based on the provided transforms, and use that
* within the style object instead.
*
* This allows us to provide an API that is similar to CSS, where transforms may
* be applied in an arbitrary order, and yet have a universal, singular
* interface to native code.
*/
function processTransform(transform: Array<Object>): Array<Object> | Array<number> {
if (__DEV__) {
_validateTransforms(transform);
}
// Android & iOS implementations of transform property accept the list of
// transform properties as opposed to a transform Matrix. This is necessary
// to control transform property updates completely on the native thread.
if (Platform.OS === 'android' || Platform.OS === 'ios') {
return transform;
}
var result = MatrixMath.createIdentityMatrix();
transform.forEach(transformation => {
var key = Object.keys(transformation)[0];
var value = transformation[key];
switch (key) {
case 'matrix':
MatrixMath.multiplyInto(result, result, value);
break;
case 'perspective':
_multiplyTransform(result, MatrixMath.reusePerspectiveCommand, [value]);
break;
case 'rotateX':
_multiplyTransform(result, MatrixMath.reuseRotateXCommand, [_convertToRadians(value)]);
break;
case 'rotateY':
_multiplyTransform(result, MatrixMath.reuseRotateYCommand, [_convertToRadians(value)]);
break;
case 'rotate':
case 'rotateZ':
_multiplyTransform(result, MatrixMath.reuseRotateZCommand, [_convertToRadians(value)]);
break;
case 'scale':
_multiplyTransform(result, MatrixMath.reuseScaleCommand, [value]);
break;
case 'scaleX':
_multiplyTransform(result, MatrixMath.reuseScaleXCommand, [value]);
break;
case 'scaleY':
_multiplyTransform(result, MatrixMath.reuseScaleYCommand, [value]);
break;
case 'translate':
_multiplyTransform(result, MatrixMath.reuseTranslate3dCommand, [value[0], value[1], value[2] || 0]);
break;
case 'translateX':
_multiplyTransform(result, MatrixMath.reuseTranslate2dCommand, [value, 0]);
break;
case 'translateY':
_multiplyTransform(result, MatrixMath.reuseTranslate2dCommand, [0, value]);
break;
case 'skewX':
_multiplyTransform(result, MatrixMath.reuseSkewXCommand, [_convertToRadians(value)]);
break;
case 'skewY':
_multiplyTransform(result, MatrixMath.reuseSkewYCommand, [_convertToRadians(value)]);
break;
default:
throw new Error('Invalid transform name: ' + key);
}
});
return result;
}
/**
* Performs a destructive operation on a transform matrix.
*/
function _multiplyTransform(
result: Array<number>,
matrixMathFunction: Function,
args: Array<number>
): void {
var matrixToApply = MatrixMath.createIdentityMatrix();
var argsWithIdentity = [matrixToApply].concat(args);
matrixMathFunction.apply(this, argsWithIdentity);
MatrixMath.multiplyInto(result, result, matrixToApply);
}
/**
* Parses a string like '0.5rad' or '60deg' into radians expressed in a float.
* Note that validation on the string is done in `_validateTransform()`.
*/
function _convertToRadians(value: string): number {
var floatValue = parseFloat(value);
return value.indexOf('rad') > -1 ? floatValue : floatValue * Math.PI / 180;
}
function _validateTransforms(transform: Array<Object>): void {
transform.forEach(transformation => {
var keys = Object.keys(transformation);
invariant(
keys.length === 1,
'You must specify exactly one property per transform object. Passed properties: %s',
stringifySafe(transformation),
);
var key = keys[0];
var value = transformation[key];
_validateTransform(key, value, transformation);
});
}
function _validateTransform(key, value, transformation) {
invariant(
!value.getValue,
'You passed an Animated.Value to a normal component. ' +
'You need to wrap that component in an Animated. For example, ' +
'replace <View /> by <Animated.View />.'
);
var multivalueTransforms = [
'matrix',
'translate',
];
if (multivalueTransforms.indexOf(key) !== -1) {
invariant(
Array.isArray(value),
'Transform with key of %s must have an array as the value: %s',
key,
stringifySafe(transformation),
);
}
switch (key) {
case 'matrix':
invariant(
value.length === 9 || value.length === 16,
'Matrix transform must have a length of 9 (2d) or 16 (3d). ' +
'Provided matrix has a length of %s: %s',
value.length,
stringifySafe(transformation),
);
break;
case 'translate':
invariant(
value.length === 2 || value.length === 3,
'Transform with key translate must be an array of length 2 or 3, found %s: %s',
value.length,
stringifySafe(transformation),
);
break;
case 'rotateX':
case 'rotateY':
case 'rotateZ':
case 'rotate':
case 'skewX':
case 'skewY':
invariant(
typeof value === 'string',
'Transform with key of "%s" must be a string: %s',
key,
stringifySafe(transformation),
);
invariant(
value.indexOf('deg') > -1 || value.indexOf('rad') > -1,
'Rotate transform must be expressed in degrees (deg) or radians ' +
'(rad): %s',
stringifySafe(transformation),
);
break;
case 'perspective':
invariant(
typeof value === 'number',
'Transform with key of "%s" must be a number: %s',
key,
stringifySafe(transformation),
);
invariant(
value !== 0,
'Transform with key of "%s" cannot be zero: %s',
key,
stringifySafe(transformation),
);
break;
case 'translateX':
case 'translateY':
case 'scale':
case 'scaleX':
case 'scaleY':
invariant(
typeof value === 'number',
'Transform with key of "%s" must be a number: %s',
key,
stringifySafe(transformation),
);
break;
default:
invariant(false, 'Invalid transform %s: %s', key, stringifySafe(transformation));
}
}
module.exports = processTransform;