saveAssets.js
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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
'use strict';
const filterPlatformAssetScales = require('./filterPlatformAssetScales');
const fs = require('fs');
const getAssetDestPathAndroid = require('./getAssetDestPathAndroid');
const getAssetDestPathIOS = require('./getAssetDestPathIOS');
const log = require('../util/log').out('bundle');
const mkdirp = require('mkdirp');
const path = require('path');
function saveAssets(
assets,
platform,
assetsDest
) {
if (!assetsDest) {
console.warn('Assets destination folder is not set, skipping...');
return Promise.resolve();
}
const getAssetDestPath = platform === 'android'
? getAssetDestPathAndroid
: getAssetDestPathIOS;
const filesToCopy = Object.create(null); // Map src -> dest
assets
.forEach(asset => {
const validScales = new Set(filterPlatformAssetScales(platform, asset.scales));
asset.scales.forEach((scale, idx) => {
if (!validScales.has(scale)) {
return;
}
const src = asset.files[idx];
const dest = path.join(assetsDest, getAssetDestPath(asset, scale));
filesToCopy[src] = dest;
});
});
return copyAll(filesToCopy);
}
function copyAll(filesToCopy) {
const queue = Object.keys(filesToCopy);
if (queue.length === 0) {
return Promise.resolve();
}
log('Copying ' + queue.length + ' asset files');
return new Promise((resolve, reject) => {
const copyNext = (error) => {
if (error) {
return reject(error);
}
if (queue.length === 0) {
log('Done copying assets');
resolve();
} else {
const src = queue.shift();
const dest = filesToCopy[src];
copy(src, dest, copyNext);
}
};
copyNext();
});
}
function copy(src, dest, callback) {
const destDir = path.dirname(dest);
mkdirp(destDir, err => {
if (err) {
return callback(err);
}
fs.createReadStream(src)
.pipe(fs.createWriteStream(dest))
.on('finish', callback);
});
}
module.exports = saveAssets;