MatrixMath-test.js 5.14 KB
/**
 * Copyright (c) 2015-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree. An additional grant
 * of patent rights can be found in the PATENTS file in the same directory.
 *
 * @emails oncall+react_native
 */
'use strict';

var MatrixMath = require('MatrixMath');

function degreesToRadians(degrees) {
  return degrees * Math.PI / 180;
}

function convertZeroes(degrees) {
  return degrees.map(value => value === -0 ? 0 : value);
}

describe('MatrixMath', () => {

  it('decomposes a 4x4 matrix to produce accurate Z-axis angles', () => {
    expect(MatrixMath.decomposeMatrix([
      1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1
    ]).rotationDegrees).toEqual([0, 0, 0]);

    [30, 45, 60, 75, 90, 100, 115, 120, 133, 167].forEach(angle => {
      var mat = MatrixMath.createRotateZ(degreesToRadians(angle));
      expect(convertZeroes(MatrixMath.decomposeMatrix(mat).rotationDegrees))
        .toEqual([0, 0, angle]);

      mat = MatrixMath.createRotateZ(degreesToRadians(-angle));
      expect(convertZeroes(MatrixMath.decomposeMatrix(mat).rotationDegrees))
        .toEqual([0, 0, -angle]);
    });

    expect(MatrixMath.decomposeMatrix(
      MatrixMath.createRotateZ(degreesToRadians(180))
    ).rotationDegrees).toEqual([0, 0, 180]);

    // all values are between 0 and 180;
    // change of sign and direction in the third and fourth quadrant
    expect(MatrixMath.decomposeMatrix(
      MatrixMath.createRotateZ(degreesToRadians(222))
    ).rotationDegrees).toEqual([0, 0, -138]);

    expect(MatrixMath.decomposeMatrix(
      MatrixMath.createRotateZ(degreesToRadians(270))
    ).rotationDegrees).toEqual([0, 0, -90]);

    // 360 is expressed as 0
    expect(MatrixMath.decomposeMatrix(
      MatrixMath.createRotateZ(degreesToRadians(360))
    ).rotationDegrees).toEqual([0, 0, -0]);

    expect(MatrixMath.decomposeMatrix(
      MatrixMath.createRotateZ(degreesToRadians(33.33333333))
    ).rotationDegrees).toEqual([0, 0, 33.333]);

    expect(MatrixMath.decomposeMatrix(
      MatrixMath.createRotateZ(degreesToRadians(86.75309))
    ).rotationDegrees).toEqual([0, 0, 86.753]);

    expect(MatrixMath.decomposeMatrix(
      MatrixMath.createRotateZ(degreesToRadians(42.00000000001))
    ).rotationDegrees).toEqual([0, 0, 42]);

    expect(MatrixMath.decomposeMatrix(
      MatrixMath.createRotateZ(degreesToRadians(42.99999999999))
    ).rotationDegrees).toEqual([0, 0, 43]);

    expect(MatrixMath.decomposeMatrix(
      MatrixMath.createRotateZ(degreesToRadians(42.49999999999))
    ).rotationDegrees).toEqual([0, 0, 42.5]);

    expect(MatrixMath.decomposeMatrix(
      MatrixMath.createRotateZ(degreesToRadians(42.55555555555))
    ).rotationDegrees).toEqual([0, 0, 42.556]);
  });

  it('decomposes a 4x4 matrix to produce accurate Y-axis angles', () => {
    var mat;
    [30, 45, 60, 75, 90, 100, 110, 120, 133, 167].forEach(angle => {
      mat = MatrixMath.createIdentityMatrix();
      MatrixMath.reuseRotateYCommand(mat, degreesToRadians(angle));
      expect(convertZeroes(MatrixMath.decomposeMatrix(mat).rotationDegrees))
        .toEqual([0, angle, 0]);

      mat = MatrixMath.createIdentityMatrix();
      MatrixMath.reuseRotateYCommand(mat, degreesToRadians(-angle));
      expect(convertZeroes(MatrixMath.decomposeMatrix(mat).rotationDegrees))
        .toEqual([0, -angle, 0]);
    });

    // all values are between 0 and 180;
    // change of sign and direction in the third and fourth quadrant
    mat = MatrixMath.createIdentityMatrix();
    MatrixMath.reuseRotateYCommand(mat, degreesToRadians(222));
    expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
      .toEqual([0, -138, 0]);

    mat = MatrixMath.createIdentityMatrix();
    MatrixMath.reuseRotateYCommand(mat, degreesToRadians(270));
    expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
      .toEqual([0, -90, 0]);

    mat = MatrixMath.createIdentityMatrix();
    MatrixMath.reuseRotateYCommand(mat, degreesToRadians(360));
    expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
      .toEqual([0, 0, 0]);
  });

  it('decomposes a 4x4 matrix to produce accurate X-axis angles', () => {
    var mat;
    [30, 45, 60, 75, 90, 100, 110, 120, 133, 167].forEach(angle => {
      mat = MatrixMath.createIdentityMatrix();
      MatrixMath.reuseRotateXCommand(mat, degreesToRadians(angle));
      expect(convertZeroes(MatrixMath.decomposeMatrix(mat).rotationDegrees))
        .toEqual([angle, 0, 0]);
    });

    // all values are between 0 and 180;
    // change of sign and direction in the third and fourth quadrant
    mat = MatrixMath.createIdentityMatrix();
    MatrixMath.reuseRotateXCommand(mat, degreesToRadians(222));
    expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
      .toEqual([-138, 0, 0]);

    mat = MatrixMath.createIdentityMatrix();
    MatrixMath.reuseRotateXCommand(mat, degreesToRadians(270));
    expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
      .toEqual([-90, 0, 0]);

    mat = MatrixMath.createIdentityMatrix();
    MatrixMath.reuseRotateXCommand(mat, degreesToRadians(360));
    expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
      .toEqual([0, 0, 0]);
  });

});