SDWebImageDecoder.m
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/*
* This file is part of the SDWebImage package.
* (c) Olivier Poitrey <rs@dailymotion.com>
*
* Created by james <https://github.com/mystcolor> on 9/28/11.
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#import "SDWebImageDecoder.h"
@implementation UIImage (ForceDecode)
+ (UIImage *)decodedImageWithImage:(UIImage *)image
{
CGImageRef imageRef = image.CGImage;
CGSize imageSize = CGSizeMake(CGImageGetWidth(imageRef), CGImageGetHeight(imageRef));
CGRect imageRect = (CGRect){.origin = CGPointZero, .size = imageSize};
CGColorSpaceRef colorSpace = CGImageGetColorSpace(imageRef);
CGContextRef context = CGBitmapContextCreate(NULL, imageSize.width, imageSize.height, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpace, CGImageGetBitmapInfo(imageRef));
// If failed, return undecompressed image
if (!context) return image;
CGContextDrawImage(context, imageRect, imageRef);
CGImageRef decompressedImageRef = CGBitmapContextCreateImage(context);
CGContextRelease(context);
UIImage *decompressedImage = [UIImage imageWithCGImage:decompressedImageRef scale:image.scale orientation:image.imageOrientation];
CGImageRelease(decompressedImageRef);
return decompressedImage;
}
@end