christmas.js 2.57 KB
var SCREEN_WIDTH = window.innerWidth;
	var SCREEN_HEIGHT = window.innerHeight;
	var container;
	var particle;
	var camera;
	var scene;
	var renderer;
	var mouseX = 0;
	var mouseY = 0;
	var windowHalfX = window.innerWidth / 2;
	var windowHalfY = window.innerHeight / 2;
	var particles = []; 
	var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );
	particleImage.src = 'http://static.yohobuy.com/images/v3/ParticleSmoke.png'; 
	function init() {
		container = document.createElement('div');
		document.body.appendChild(container);
		camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
		camera.position.z = 1000;
		scene = new THREE.Scene();
		scene.add(camera);
		renderer = new THREE.CanvasRenderer();
		renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
		var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );
		for (var i = 0; i < 450; i++) {
			particle = new Particle3D( material);
			particle.position.x = Math.random() * 2000 - 1000;
			particle.position.y = Math.random() * 2000 - 1000;
			particle.position.z = Math.random() * 2000 - 1000;
			particle.scale.x = particle.scale.y =  1;
			scene.add( particle );	
			particles.push(particle); 
		}
		container.appendChild( renderer.domElement );
		document.addEventListener( 'mousemove', onDocumentMouseMove, false );
		document.addEventListener( 'touchstart', onDocumentTouchStart, false );
		document.addEventListener( 'touchmove', onDocumentTouchMove, false );
		setInterval( loop, 5000 / 60 );	
	}
	function onDocumentMouseMove( event ) {
		mouseX = event.clientX - windowHalfX;
		mouseY = event.clientY - windowHalfY;
	}
	function onDocumentTouchStart( event ) {
		if ( event.touches.length == 1 ) {
			event.preventDefault();
			mouseX = event.touches[ 0 ].pageX - windowHalfX;
			mouseY = event.touches[ 0 ].pageY - windowHalfY;
		}
	}
	function onDocumentTouchMove( event ) {
		if ( event.touches.length == 1 ) {
			event.preventDefault();
			mouseX = event.touches[ 0 ].pageX - windowHalfX;
			mouseY = event.touches[ 0 ].pageY - windowHalfY;
		}
	}
	function loop() {
	for(var i = 0; i<particles.length; i++)
		{
			var particle = particles[i]; 
			particle.updatePhysics(); 

			with(particle.position)
			{
				if(y<-1000) y+=2000; 
				if(x>1000) x-=2000; 
				else if(x<-1000) x+=2000; 
				if(z>1000) z-=2000; 
				else if(z<-1000) z+=2000; 
			}				
		}
		camera.position.x += ( mouseX - camera.position.x ) * 0.05;
		camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
		camera.lookAt(scene.position); 
		renderer.render( scene, camera );	
	}