swfupload.queue.js
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/*
Queue Plug-in
Features:
*Adds a cancelQueue() method for cancelling the entire queue.
*All queued files are uploaded when startUpload() is called.
*If false is returned from uploadComplete then the queue upload is stopped.
If false is not returned (strict comparison) then the queue upload is continued.
*Adds a QueueComplete event that is fired when all the queued files have finished uploading.
Set the event handler with the queue_complete_handler setting.
*/
var SWFUpload;
if (typeof(SWFUpload) === "function") {
SWFUpload.queue = {};
SWFUpload.prototype.initSettings = (function (oldInitSettings) {
return function () {
if (typeof(oldInitSettings) === "function") {
oldInitSettings.call(this);
}
this.queueSettings = {};
this.queueSettings.queue_cancelled_flag = false;
this.queueSettings.queue_upload_count = 0;
this.queueSettings.user_upload_complete_handler = this.settings.upload_complete_handler;
this.queueSettings.user_upload_start_handler = this.settings.upload_start_handler;
this.settings.upload_complete_handler = SWFUpload.queue.uploadCompleteHandler;
this.settings.upload_start_handler = SWFUpload.queue.uploadStartHandler;
this.settings.queue_complete_handler = this.settings.queue_complete_handler || null;
};
})(SWFUpload.prototype.initSettings);
SWFUpload.prototype.startUpload = function (fileID) {
this.queueSettings.queue_cancelled_flag = false;
this.callFlash("StartUpload", [fileID]);
};
SWFUpload.prototype.cancelQueue = function () {
this.queueSettings.queue_cancelled_flag = true;
this.stopUpload();
var stats = this.getStats();
while (stats.files_queued > 0) {
this.cancelUpload();
stats = this.getStats();
}
};
SWFUpload.queue.uploadStartHandler = function (file) {
var returnValue;
if (typeof(this.queueSettings.user_upload_start_handler) === "function") {
returnValue = this.queueSettings.user_upload_start_handler.call(this, file);
}
// To prevent upload a real "FALSE" value must be returned, otherwise default to a real "TRUE" value.
returnValue = (returnValue === false) ? false : true;
this.queueSettings.queue_cancelled_flag = !returnValue;
return returnValue;
};
SWFUpload.queue.uploadCompleteHandler = function (file) {
var user_upload_complete_handler = this.queueSettings.user_upload_complete_handler;
var continueUpload;
if (file.filestatus === SWFUpload.FILE_STATUS.COMPLETE) {
this.queueSettings.queue_upload_count++;
}
if (typeof(user_upload_complete_handler) === "function") {
continueUpload = (user_upload_complete_handler.call(this, file) === false) ? false : true;
} else if (file.filestatus === SWFUpload.FILE_STATUS.QUEUED) {
// If the file was stopped and re-queued don't restart the upload
continueUpload = false;
} else {
continueUpload = true;
}
if (continueUpload) {
var stats = this.getStats();
if (stats.files_queued > 0 && this.queueSettings.queue_cancelled_flag === false) {
this.startUpload();
} else if (this.queueSettings.queue_cancelled_flag === false) {
this.queueEvent("queue_complete_handler", [this.queueSettings.queue_upload_count]);
this.queueSettings.queue_upload_count = 0;
} else {
this.queueSettings.queue_cancelled_flag = false;
this.queueSettings.queue_upload_count = 0;
}
}
};
}